When they released the trailer, I didn't expect Ruby at the edn. So, what are thoughts about having her in the game? I'm sure as hell the rest of RWBY isn't that far behind.
When they released the trailer, I didn't expect Ruby at the edn. So, what are thoughts about having her in the game? I'm sure as hell the rest of RWBY isn't that far behind.
.....i haven't played SC2 ...... but trying to fight kratos or raphael in broken destiny .............. -desire to murder those two has skyrocketed-
Speaking from a pragmatic standpoint, 4 new characters in a crossover game is iffy in and of itself, especially since those originate from a non gaming IP.
I have to assume they expected most of the player base to come from the 3 fighters, meaning that they want to see how many new faces will join the game for the 4 RWBY gals before they consider making more .
I don't think it is iffy at all. Crossovers between established game franchises and non-gaming properties have proven quite successful in the past. Plus, RWBY have had a video game made about them already. We're not talking about making it BlazBlue vs RWBY, but literally just maybe having a couple more characters from the series.
Speaking from a pragmatic standpoint, 4 new characters in a crossover game is iffy in and of itself, especially since those originate from a non gaming IP.....
I don't think it is iffy at all. Crossovers between established game franchises and non-gaming properties have proven quite successful in the past. Plus, RWBY have had a video game made about them already....
It is weird, though not quite for the reason Vedran said.
Persona 4 Arena, BlazBlue, and Under-Night InBirth, all have 2 things in common: 1st, Arc System Works developed those games, either alone or in part. And 2nd, all those 3 games are Fighting Games.
RWBY's one and only videogame, Grimm Eclipse, has nothing to do with ArcSys in any way, and it's not a fighting game of any sort whatsoever, nor does it even have a PvP mode. Their movesets in BBTAG don't draw from Grimm Eclipse either; their moves are all based on what they do in the show and trailers.
So RWBY stands out like a sore thumb in BBTAG, since there's nothing to link it to any of the other franchises, let alone Blazblue, beyond the man behind BB being a RWBY fan. And while RWBY is somewhat popular, it isn't a big IP either; the only franchise there who might be even less known than RWBY is UNIB, and not that much.
Now, if they were Guest Fighters instead of (at least marketed as) one of the 4 franchises represented then it'd be different, since one can "invite" fighters from.....weird places (Like, say, Noctis from Final Fantasy XV....in Tekken 7). But as one of the "mains"? It's a strange decision, not necesarily bad but still strange.
To be fair, I'm not sure BlazBlue is especially big as a franchise either. Seems Eclipse did about as well as the average BlazBlue game saleswise.
It's not really about the sales it's about how easy it is to make a BB, P4 and uniel character in this game compared to rwby.
To add a BB, P4 and uniel character, they mostly have to tune existing sprites to match each other, change some hit sparks and decide which moves go in and which doesn't.
But RWBY? Literally everything about them is done from 0.
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It's true that BlazBlue isn't some huge, spectacularly popular franchise like, say, Final Fantasy or Dragon Quest (or within Fighting games, Tekken or Street Fighter).
But it's still pretty popular, being one of the most well-known games of it's kind alongside Melty Blood and Guilty Gear, and far more popular on a worldwide scale than RWBY is. Hell, almost no one who talks about BBTAG even knows what RWBY is or even how it's pronounced (it's hard to find someone who pronounces RWBY "Ruby" and not "Er-ryu-bee").
And in both sales and critical reception, they eclipse Grimm Eclipse by miles for the most part. Otherwise, I doubt ArcSys could've made so much side-material for BlazBlue (manga, an anime, light novels, side-games, and so on. Do remember things are very expensive in Japan, to the point that importing things ends up being cheaper).
(Wikia, please don't mess this post up)
According to Steam Spy, Grimm Eclipse sold around 300,000 copies. If it had sales even remotely similar on console then it would be about in line with the average BlazBlue game in sales. The BlazBlue anime came out five years after the first game. By that time the various games had reportedly managed to get nearly 2 million copies sold altogether. Not gonna say anything about critical reception, but the sales pciture is not that extreme a difference. Given RWBY is not a video game franchise it is probably pretty popular as an overall franchise. Apparently, in Japan the blu-rays topped the animé charts at one point. The fact people don't know it just means it isn't that popular.
According to Steam Spy, Grimm Eclipse sold around 300,000 copies.
BUT, 300.000 copies in what time-frame? From it's release to now? Or in it's 1st week? Or first few weeks?
Blazblue Chronophantasma, for example, sold around 72.000 copies in it's 1st week alone. How many copies did Grimm Eclipse sell in it's 1st week or first month?
The time-frame matters a lot. Lots of games can end up selling dozens or hundreds of thousands of copies over the years, not many sell those numbers on their release week, and a good number of games depend on brand popularity. And sales in the release week are the ones that matter the most, generally.
First week sales are usually when a game sells the highest number of units. The point here is not to try and argue whether RWBY is super-popular, but to point out that it isn't as if RWBY isn't all that popular. Most likely it is more popular than BlazBlue outside Japan. Presumably, BlazBlue is more popular in Japan. I think the more reasonable point here is that they have to make new models for the characters, but at the same time it isn't exactly a large number of additional characters either way.