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RWBY: The Game

  • Ok, we all like speculation on the series proper, but now something else in mind. Yes I'm talking about RWBY: The Game (this IS a repost), what would be awesome for a game? Here's what I think.

    Players can explore Vale and Beacon Academy at will and each character has different abilities

    Ruby can reach and evade distant enemies with her scythe

    Weiss can use Dust in combat and manipulate certain enviormental peices to reach area's

    Blake can switch her weapons for better versitility, but mostly relies on stealth

    Yang is the most combat oriented, with a control scheme similar to Batman: Arkham Asylum (and sequels)

    please reply with your ideas

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    • That sounds pretty good

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    • Well, one of our users is currently making a fan game! It would be awesome if he implemented your ideas.

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    • If they made a game of RWBY that would be cool ^_^

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    • it won't be till at least one season is over if they do it at all

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    • I was on chat a few weeks or so ago and I had an idea for a RWBY game.

      It'll be a Mario Bros style game, except with Ruby and cookies.

      Tell me that's not legit. XD

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    • XD

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    • MakiKuronami wrote:
      I was on chat a few weeks or so ago and I had an idea for a RWBY game.

      It'll be a Mario Bros style game, except with Ruby and cookies.

      Tell me that's not legit. XD

      XD, come on man! Make it. lol

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    • I think story will actually be pretty hard to make for such a game

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    • It could be a series of missions that Glynda and Ozpin send them on

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    • I think if RWBY got on TV, then there would be more reason to make a game as the audience would be bigger to market to.

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    • it doesnt have a big enough one considering it shares a site with red vs blue?

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    • Sound like fun.

      They could also put in the game a online battle area.

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    • expanding on my intro,

      Ruby is capable of using her sythe in sniper form to pick off certain enemies or crash it into the ground to make a turret

      Weiss is capable of freezing enemies or burning them, as well as using he "airstep" in either combat or free roam

      Blake uses stealth as an alternitive to fighting because she has the least amount of health, but in the event of combat, she is capable of using Gambol Shroud's sheath (which deals more powerful attacks and allows her to block) to the dual kama (which lets her chain attacks) to the pistol sickle (which let her pick off enemies or bring them to her [or her to them])

      Yang has the most basic form of fighting but has the most amount of health, but has minimal ranged capabilities, but a chargeable "rage mode" that accumulates with every hit and decreases with every blow taken, (rage mode allowing for mor devestating moves)

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    • I would make the gameplay similar to the Kingdom Hearts series (and I know Monty likes that series). Maybe it could be similar to Birth By Sleep in which you select a character to play their story, but it's all connected of course. Everyone also would have the same final boss but different (they at least will be in the same place. Just like Terra fought Master Xehanort, Ventus vs. Vanitas (inside) and Aqua vs. Vanitas (outside) and afterwards against Terra-Xehanort)

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    • DarKingdomHearts wrote:
      I would make the gameplay similar to the Kingdom Hearts series (and I know Monty likes that series). Maybe it could be similar to Birth By Sleep in which you select a character to play their story, but it's all connected of course. Everyone also would have the same final boss but different (they at least will be in the same place. Just like Terra fought Master Xehanort, Ventus vs. Vanitas (inside) and Aqua vs. Vanitas (outside) and afterwards against Terra-Xehanort)

      or like Spiderman: Shattered Dimensions, where each hero gets a peice of the final boss focusing on eachof their speacialties (until it's just Ruby who defeats it). Like Ruby has to get into position to snipe at the boss, Weiss must manipulate several objects at it, Blake has to sneak up undetected to get to this thing that gets its attention, and Yang has to destory all it's minions to clear the way for Ruby's final attack.

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    • I think it would be cool if there was a system that would let you switch between the girls on the fly, like to string combos and such.

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    • TheNewProtagonist wrote:
      I think it would be cool if there was a system that would let you switch between the girls on the fly, like to string combos and such.

      I don't Know, controllers arn't made of buttons

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    • 74.104.206.83 wrote:
      TheNewProtagonist wrote:
      I think it would be cool if there was a system that would let you switch between the girls on the fly, like to string combos and such.
      I don't Know, controllers arn't made of buttons


      But keyboards are made of keys. :)

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    • I'm more of a console person, but it would be very good to port to PC (but I am serious, controllers are running out of buttons)

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    • 74.104.206.83 wrote:
      I'm more of a console person, but it would be very good to port to PC (but I am serious, controllers are running out of buttons)

      Well the PS3 controller has enough buttons to use, if you let the control pad have another function than walking then there would 12 buttons which seems enough for me.

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    • I think a suitable gameplay would be a hybrid of Kingdom Hearts and Warriors Orochi. It will help work out the issue of switching between characters, while maintaining the awesome fights. With that, Team RWBY can do teamwork-based attacks.

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    • The teamwork dynamic in the teen titans game was done well maybe it could be similar to that but better

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    • And the characters restore health by eating cookies!  LOL  XD

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    • And ruby gets one use of crater face

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    • What about Jaune's team are they going to playable characters at some point or are they just going to NPCs?

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    • Why did I just see this now?! *headdesks thrice due to massive browsefail*

      It'd be nice if both Team RWBY and Team JAUN can be playables... Though I'm probably going to stick with Weiss and Ruby...

      And Maki-san's idea of hybridising KH and WO will probably be overly (ab)used just for the heck of it... But it's still going to be a nice case of legit in-game (ab)use. *currently imagining a PSP port for this game and rapid-switching between Ruby and Weiss, chaining combination attacks, ultimately ruining my analog nub again and trigger buttons...*

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    • Delta Hunter's Moon wrote:
      What about Jaune's team are they going to playable characters at some point or are they just going to NPCs?


      They could be DLC and each with their own fighting style, but personally I tink each character should get a little of their own game mechanic, like

      Ruby gets mostly TMNT (Donetello's segments) when not shooting and classic light gun shooters when using the turret

      Weiss gets the Force Unleashed I (in terms of single sword fighting and her Dust powers

      Blake gets Force Unleashed 2 when fighting and Metal Gear Solid when in stealth mode

      Yang gets Batman: Arkham City when she's fighting (aww come on, we're all thinking it)

      and when free roaming they each get bits and peices of Assassin's Creed and Ultimate Spiderman when free roaming

      I haven't played Kingdom Hearts but from what I here it has a nice team switchout system so that could be there too but it might cause problems with control

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    • Ir probably wouldn't much problems. In BVS you jusr play a single story of each character. And I haven't played DDD but I guess you can switch characters on certain points.

      And I think team JAUN would be a DLC story or just and unlockable story (but nowadays everything is DLC)

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    • We need a DLC with Crimson, Roman and the Malachite twins playable.

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    • DarKingdomHearts wrote:
      Ir probably wouldn't much problems. In BVS you jusr play a single story of each character. And I haven't played DDD but I guess you can switch characters on certain points.

      And I think team JAUN would be a DLC story or just and unlockable story (but nowadays everything is DLC)

      I'm not to sure if that's so bad, I mean there would be reason to buy it, but what is BVS and DDD?

      (P.S. I'm the guy that made this thread, you're welcome :))

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    • Sorry I was typing from me mobile. I meant BBS which is short for Birth By Sleep a prequel of Kingdom Hearts and DDD is short for Dream Drop Distance the latest game.

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    • On DDD when the switch is made if the characters are in seperate locations then u switch back and who you were was in a boss battle the battle should pick up where it left off i had this problem in DDD

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    • Personaly seeing thisanime it reminded me of s4 league and i know i would enjoy a game if  they did it right say them as a group getting class asignments school secrets and a prequal of things under the school (connection to the becon?) then taking a role as the story moves on  with the war with the grims( we all know it will happen)and each taking indiviual missions and joining together at times Well thats my thoughts i know this is unlikly to be taken seriously but hope u like the ideas

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    • Plus the tutorial levels could be the trailers.

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    • WC-83 wrote:
      Plus the tutorial levels could be the trailers.

      That would be AMAZING

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    • MakiKuronami wrote:
      We need a DLC with Crimson, Roman and the Malachite twins playable.

      I wouldn't bet on Crimson (since she's probably going to be the main antagonist, and the Malachite twins would have a difficult control scheme to match, but Roman would probably make a good challenge character. Also Ozpin and Glynda.

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    • How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

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    • SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Level 255 out of 250

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    • WC-83 wrote:
      SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Level 255 out of 250

      Must do the impossible to unlock the awesomeness

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    • CeroWest wrote:
      WC-83 wrote:
      SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Level 255 out of 250
      Must do the impossible to unlock the awesomeness

      True... Remember, we are attempting to unlock THE RWBYGod himself in the game...

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    • SanguisAnima wrote:
      CeroWest wrote:
      WC-83 wrote:
      SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Level 255 out of 250
      Must do the impossible to unlock the awesomeness
      True... Remember, we are attempting to unlock THE RWBYGod himself in the game...

      One blink kills all enemies

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    • I apologize in advance if I ruin the fun here, but:

      Developer. Best of all possible worlds, Bethesda would do it, but then I don't think the characters' features would be the same. And to be honest, I wouldn't really trust any other dev except 2K, Bungie, or Valve. And if something as fantastic as RWBY got into the clutches of the EA monster... (*shudder*)

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    • Angren Túrë wrote:
      I apologize in advance if I ruin the fun here, but:

      Developer. Best of all possible worlds, Bethesda would do it, but then I don't think the characters' features would be the same. And to be honest, I wouldn't really trust any other dev except 2K, Bungie, or Valve. And if something as fantastic as RWBY got into the clutches of the EA monster... (*shudder*)

      They'd get bungie most likely since they were nice to them with halo two and three and added the mechanic that let them lower characters' weapons

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    • RWBYGod forbid that the RWBYverse fall into the hands of such a... Monster, for lack of a better word. 

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    • SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Well Monty is Crow, so if Crow is a DLC character that would be the same (in my opinion). And what about RWBYsaurus?

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    • RWBYsaurus? 

      I say he'd likely be password-unlocked, which would be variable depending on the player ID entered upon profile creation. 

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    • Or or, after you unlocked RWBYsaurus with the password you can use him as a mount to go through the levels, just like if he was a Yoshi

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    • DarKingdomHearts wrote:
      Or or, after you unlocked RWBYsaurus with the password you can use him as a mount to go through the levels, just like if he was a Yoshi

      Or use him in Free Roam Mode, like a Chocobo in the FF franchise...

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    • Angren Túrë wrote:
      I apologize in advance if I ruin the fun here, but:

      Developer. Best of all possible worlds, Bethesda would do it, but then I don't think the characters' features would be the same. And to be honest, I wouldn't really trust any other dev except 2K, Bungie, or Valve. And if something as fantastic as RWBY got into the clutches of the EA monster... (*shudder*)

      Video games were unique, sweet, and resourceful, until they came under threat from the forces of EA, who threatened to bring their brief existense to the void.

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    • WC-83 wrote:
      Angren Túrë wrote:
      I apologize in advance if I ruin the fun here, but:

      Developer. Best of all possible worlds, Bethesda would do it, but then I don't think the characters' features would be the same. And to be honest, I wouldn't really trust any other dev except 2K, Bungie, or Valve. And if something as fantastic as RWBY got into the clutches of the EA monster... (*shudder*)

      Video games were unique, sweet, and resourceful, until they came under threat from the forces of EA, who threatened to bring their brief existense to the void.

      LoL, RWBYverse being foreshadowed?

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    • SanguisAnima wrote:
      WC-83 wrote:
      Angren Túrë wrote:
      I apologize in advance if I ruin the fun here, but:

      Developer. Best of all possible worlds, Bethesda would do it, but then I don't think the characters' features would be the same. And to be honest, I wouldn't really trust any other dev except 2K, Bungie, or Valve. And if something as fantastic as RWBY got into the clutches of the EA monster... (*shudder*)

      Video games were unique, sweet, and resourceful, until they came under threat from the forces of EA, who threatened to bring their brief existense to the void.
      LoL, RWBYverse being foreshadowed?

      referenced, and yes

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    • A part of me would rather have an MMO.

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    • ArtCrest wrote:
      A part of me would rather have an MMO.


      I'm not sure if that would work and besides, there are games like Batman: Arkham City and Ultimate Spiderman, Assassin's Creed 1 and 2 and many others that have no multiplayer

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    • SanguisAnima wrote:
      CeroWest wrote:
      WC-83 wrote:
      SanguisAnima wrote:
      How about having Ozpin, Glynda, and Summer Rose as DLC challenge characters? With Monty Oum in Icarus as an unlockable DLC character

      (To Unlock Monty Oum Icarus : Reach Level 255 in Infinity Mode)

      Level 255 out of 250
      Must do the impossible to unlock the awesomeness
      True... Remember, we are attempting to unlock THE RWBYGod himself in the game...

      Gamestop: Pre-order now and unlock exclusive Monty Oum challenge character ($80.00 U.S.)

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    • (groans slightly) Ermehgerd 80USD... That's roughly Php3500...

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    • SanguisAnima wrote:
      (groans slightly) Ermehgerd 80USD... That's roughly Php3500...

      PHP?

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    • Philippine Pesos. If I'm not mistaken 1USD is about 43 to 44 Philippine Pesos (I did mention I'm from the Philippines, didn't I...?).

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    • I'm sure you'll get Monty, no matter the cost

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    • WC-83 wrote:
      SanguisAnima wrote:
      (groans slightly) Ermehgerd 80USD... That's roughly Php3500...
      PHP?

      PHP. Philippine Peso. It's to differentiate it from the other Pesos used in... Spain and Mexico? I dunno.

      SanguisAnima wrote: Philippine Pesos. If I'm not mistaken 1USD is about 43 to 44 Philippine Pesos (I did mention I'm from the Philippines, didn't I...?).

      Found another fellow Filipino.


      Y'know, as much as near-impossible it is, I kinda want Platinum to develop RWBY. It'll be incredibly difficult, but damn if it won't be awesome.

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    • Well, whaddya know. And I thought I won't be seeing a fellow Pinoy until much later on. 

      Spain uses Peseta (now Euro), while Mexico and Cuba use Peso. 

      And I wholeheartedly agree about Platinum handling RWBY: The Game. 

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    • I think a RWBY fighting game would be amazing. A fighting game would be the best way to showcase all of the characters' unique abilities (also, Crescent Rose just needs to be in a fighting game). I think combos, special moves (akin to Blazblue's Distrortion Drives) and instant kill moves would be flashy, awesome, and a great way to demonstrate how badass everyone is and what they could do. And, of course, it would have a fantastic and intricate story like, for example, Blazblue and Guilty Gear did and still do.

      In the crazy thoughts corner of my mind, a Blazblue/RWBY crossover would be mindblowingly awesome, but there's practically no chance of that happening.

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    • 72.65.123.15 wrote:
      I think a RWBY fighting game would be amazing. A fighting game would be the best way to showcase all of the characters' unique abilities (also, Crescent Rose just needs to be in a fighting game). I think combos, special moves (akin to Blazblue's Distrortion Drives) and instant kill moves would be flashy, awesome, and a great way to demonstrate how badass everyone is and what they could do. And, of course, it would have a fantastic and intricate story like, for example, Blazblue and Guilty Gear did and still do.

      In the crazy thoughts corner of my mind, a Blazblue/RWBY crossover would be mindblowingly awesome, but there's practically no chance of that happening.

      An official RWBY fighting game has a high chance of happening. Monty is a BIG fan of fighting games.

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    • MakiKuronami wrote:
      72.65.123.15 wrote:
      I think a RWBY fighting game would be amazing. A fighting game would be the best way to showcase all of the characters' unique abilities (also, Crescent Rose just needs to be in a fighting game). I think combos, special moves (akin to Blazblue's Distrortion Drives) and instant kill moves would be flashy, awesome, and a great way to demonstrate how badass everyone is and what they could do. And, of course, it would have a fantastic and intricate story like, for example, Blazblue and Guilty Gear did and still do.

      In the crazy thoughts corner of my mind, a Blazblue/RWBY crossover would be mindblowingly awesome, but there's practically no chance of that happening.

      An official RWBY fighting game has a high chance of happening. Monty is a BIG fan of fighting games.

      That and hack and slash games like DmC

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    • I'm more for story and mixing game mechanics

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    • SanguisAnima wrote:
      RWBYsaurus? 

      I say he'd likely be password-unlocked, which would be variable depending on the player ID entered upon profile creation. 


      Caboose: you call it RWBYsaurus; I'll call it a philosoraptor!!!

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    • Michael Wellman wrote:
      SanguisAnima wrote:
      RWBYsaurus? 

      I say he'd likely be password-unlocked, which would be variable depending on the player ID entered upon profile creation. 

      Caboose: you call it RWBYsaurus; I'll call it a philosoraptor!!!

      Church: Caboose, shut up.

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    • I think it would be awesome to have a RWBY game. But..... It would be even more awesome if the player could create their own character and then form a team. Kinda like a online game and role playing. That would be awesome too.

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    • and pass up the chance to kick ass as Yang, restriction is bliss

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    • My thoughts on this would be to be able to make your own character, (If there was a RWBY game, I'd want to recreate myself in the RWBYverse) with customizable weapons and armor and things like that. There could be a voice selection, (just to support scenes with your character) and there could be dialouge choices in some scenes, which I suppose could help shape your character's personality. Like say for example, if two characters were having an argument, you could take one side and support that person. Another example: Getting involved in Ruby's argument with Weiss, maybe supporting Ruby, or going your own way and saying that they should stop arguing.  On a side note, the kind of game it should be, it should be a hack and slash game. That would be cool. Reply if you agree or want to add to or say something about my ideas. I'm open to suggestions.

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    • 71.161.249.181 wrote:
      My thoughts on this would be to be able to make your own character, (If there was a RWBY game, I'd want to recreate myself in the RWBYverse) with customizable weapons and armor and things like that. There could be a voice selection, (just to support scenes with your character) and there could be dialouge choices in some scenes, which I suppose could help shape your character's personality. Like say for example, if two characters were having an argument, you could take one side and support that person. Another example: Getting involved in Ruby's argument with Weiss, maybe supporting Ruby, or going your own way and saying that they should stop arguing.  On a side note, the kind of game it should be, it should be a hack and slash game. That would be cool. Reply if you agree or want to add to or say something about my ideas. I'm open to suggestions.

      Sounds like Phantasy Star Universe or God Eater. Moreso PSU.

      Though the disadvantage of that is we won't be able to play as the main characters. Which is, personally, major suckage.

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    • MakiKuronami wrote:
      71.161.249.181 wrote:
      My thoughts on this would be to be able to make your own character, (If there was a RWBY game, I'd want to recreate myself in the RWBYverse) with customizable weapons and armor and things like that. There could be a voice selection, (just to support scenes with your character) and there could be dialouge choices in some scenes, which I suppose could help shape your character's personality. Like say for example, if two characters were having an argument, you could take one side and support that person. Another example: Getting involved in Ruby's argument with Weiss, maybe supporting Ruby, or going your own way and saying that they should stop arguing.  On a side note, the kind of game it should be, it should be a hack and slash game. That would be cool. Reply if you agree or want to add to or say something about my ideas. I'm open to suggestions.
      Sounds like Phantasy Star Universe or God Eater. Moreso PSU.

      Though the disadvantage of that is we won't be able to play as the main characters. Which is, personally, major suckage.

      Exactly my point

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    • no custimization means they can put more effort in to being true to characters

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    • In the words of the developers of Batman: Arkham City

      "if we put all the energy needed to make multiplayer and put it into single player, wouldn't that make a good game?"

      Batman: Arkham City reached Game of the Year and was a best seller, one of the most critically acclaimed games of all time.

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    • WC-83 wrote:
      In the words of the developers of Batman: Arkham City

      "if we put all the energy needed to make multiplayer and put it into single player, wouldn't that make a good game?"

      Batman: Arkham City reached Game of the Year and was a best seller, one of the most critically acclaimed games of all time.

      so...

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    • oh I also found this on the Fanon wiki... it was too good to pass up

      RWBY game

      gaze and awe

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    • 640px-RWBY PSP
      You can't post that without posting it's partner-in-crime.
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    • wow, while I still think it should be released on consoles, It's good to see that there

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    • I just made something right now, check it

      RWBY thee game

      Click Me!

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    • XBOX360 AND Arcade in one case? I'd buy it!

      ...If I had both. ;_;

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    • X-Box LIVE Arcade to be exact so you only need one

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    • I approve of this.

      And if it was a fighting game I would totally main Yang.

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    • Took me forever to make

      but I really wish there's open world

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    • I would feel robbed with a fighting game. You can't slice through horeds of Grimm in a fighting game.

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    • Why not both? I mean, Beatdown: Fists of Vengeance was both a fighting game AND an open world game.

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    • Why M-rated? It looks like it could get a T-rating.

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    • 98.116.2.201 wrote:
      I would feel robbed with a fighting game. You can't slice through horeds of Grimm in a fighting game.

      It could be a hack & slash/beat 'em up.

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    • 173.58.46.76 wrote:
      Why M-rated? It looks like it could get a T-rating.

      by ESRB protocal, any game with gibs (or giblets) must be rated M

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    • I think to switch characters you would have to go to the menu to select them. There should also be random encounters depending on the character

      Ruby would find much more creatures in forests then everyone else

      Weiss would be attacked by certain enemies when indoors

      Blake would be the target of an assassination attempt if not properly concealed (usually in a similar matter as in Assassin's Creed)

      And Yang would often encounter certain thugs hired by crime bosses she pissed off (or humiliated as is Juniors case).

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    • I think it's too early in the series to tell how the game could play. We don't know exactly how the team will get around, who they normally fight, or how much freedom they have to travel. And I'm sorry WC-83. I know this thread is like a child to you, but we're not ready for it. but in a year or two, I think it will be up there with the "Episodes" and ""Ruby and Jaune" threads. But for now, it needs to go into hibernation for it's own good.

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    • ImposterParrotGrass wrote:
      I think it's too early in the series to tell how the game could play. We don't know exactly how the team will get around, who they normally fight, or how much freedom they have to travel. And I'm sorry WC-83. I know this thread is like a child to you, but we're not ready for it. but in a year or two, I think it will be up there with the "Episodes" and ""Ruby and Jaune" threads. But for now, it needs to go into hibernation for it's own good.

      something you should know, it's never too early to think about video games...

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    • WC-83 wrote:
      ImposterParrotGrass wrote:
      I think it's too early in the series to tell how the game could play. We don't know exactly how the team will get around, who they normally fight, or how much freedom they have to travel. And I'm sorry WC-83. I know this thread is like a child to you, but we're not ready for it. but in a year or two, I think it will be up there with the "Episodes" and ""Ruby and Jaune" threads. But for now, it needs to go into hibernation for it's own good.
      something you should know, it's never too early to think about video games...

      Yeah, but we don't have much else say about it without better understanding of the source material.

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    • well, we have been on lax of content lately, but it's still my thread, I will see it return one day

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    • I personally would like it if the game had a character customizer like Halo: Reach did. Where if you play on multiplayer or XBox live matches, you earn ponits and can buy new weaposn and or accessories for you're character. (Heck, there could even be joke armors that make you look liek the guys from Red vs. Blue.)

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    • Draconic29 wrote:
      I personally would like it if the game had a character customizer like Halo: Reach did. Where if you play on multiplayer or XBox live matches, you earn ponits and can buy new weaposn and or accessories for you're character. (Heck, there could even be joke armors that make you look liek the guys from Red vs. Blue.)

      I think that, while weak, multiplayer would still be accessable (probably in the form of intramural matches in Beacon like CTF).

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    • What would happen if, as DLC, there can be micro-stories for each of the girls seperate (and after) the main quest.

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    • WC-83 wrote:
      What would happen if, as DLC, there can be micro-stories for each of the girls seperate (and after) the main quest.

      That would be cool, especially if it were updated daily, like Spartan Ops from Halo 4.

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    • If you're talking about Multiplayer RWBY, just look at Anarchy Reigns. That's how I imagine a RWBY multiplayer will be.

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    • Draconic29 wrote:
      WC-83 wrote:
      What would happen if, as DLC, there can be micro-stories for each of the girls seperate (and after) the main quest.
      That would be cool, especially if it were updated daily, like Spartan Ops from Halo 4.

      I was thinking of something that could be it's own game but it would be too much work and resources, sort of each gets their own plot and area in the dlc (or a seprate disk, sort of like CNC Kane's Wrath 360, for PCs it would be expansion packs).

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    • I wonder what kind of achievements there would be.

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    • WC-83 wrote:
      I wonder what kind of achievements there would be.


      Achievement: Don't Touch the Hair

      Use Yang's rage mode to destroy a group of 20 enemys.

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    • Ajrep1994 wrote:
      WC-83 wrote:
      I wonder what kind of achievements there would be.

      Achievement: Don't Touch the Hair

      Use Yang's rage mode to destroy a group of 20 enemys.

      Achievement: Let my Sweetheart talk

      Defeat 10 enemies at once with Crescent Rose

      or

      Achievement: The Hard Way

      Fight and win 15 engagements as Blake (reasonable considering her segment is mostly centered on stealth)

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    • There should be achievements based on or paying homage to a particular event from the show.

      Birdie, no!: Defeat Roc using only Ruby.

      Let's hit it with everything we've got!: Defeat Roc in under 3 minutes.

      It's like a force field!: Defeat a Basilisk using Aura.

      It's not a relic!: Defeat Scorpius without hitting it's glowing tail.

      Don't be so dramatic...: Kill 20 AK-130s using Blake

      Right foot forward... not that forward!: Use Myrtenaster's Red Mode to burn a tree.

      You're gonna pay for this...: Break all the glass pillars in Junior's nightclub.

      You were worth every cent: Collect 1,000,000 Lien.

      You attacked out of turn!: Cast Myrtenaster's Red Mode, then immediately swap Weiss for Ruby to attack a Beowolf in the Emerald Forest.

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    • MakiKuronami wrote:
      There should be achievements based on or paying homage to a particular event from the show.

      Birdie, no!: Defeat Roc using only Ruby.

      Let's hit it with everything we've got!: Defeat Roc in under 3 minutes.

      It's like a force field!: Defeat a Basilisk using Aura.

      It's not a relic!: Defeat Scorpius without hitting it's glowing tail.

      Don't be so dramatic...: Kill 20 AK-130s using Blake

      Right foot forward... not that forward!: Use Myrtenaster's Red Mode to burn a tree.

      You're gonna pay for this...: Break all the glass pillars in Junior's nightclub.

      You were worth every cent: Collect 1,000,000 Lien.

      You attacked out of turn!: Cast Myrtenaster's Red Mode, then immediately swap Weiss for Ruby to attack a Beowolf in the Emerald Forest.

      You want to come to my School?: complete a challenge (which are based at Beacon)

      You have a lot of it: complete a challenge as Jaune (DLC)

      Falling where they may: Complete a challenge as Pyrrha (DLC)

      Ride of the Valkyrie: complete a challenge as Nora (DLC)

      What a sloth sound like: complete a challenge as Ren (DLC)

      The Day we're waiting for: complete Act IV [;)]


      perhaps there can be Easter eggs from our Manga (sort of like RVB EE in Halo)

      Who's he?: find the Sheriff...

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    • We missed the best one.

      I'm sorry!: Use one of Pyrrha's Javelin Throw, tag with Jaune (different from swap, where you switch character. Tag is when you use one member of your team as an assist) and hit him to a nearby wall. (DLC)

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    • Remember your training: Complete all tutorial levels

      From Shadows: kill 10 enemies as Blake when in stealth mode

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    • I Burn: Kill 100 enemys total using Yang's rage mode.

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    • Mined and Purified: as Weiss, defeat 30 enemies with Dust based attacks

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    • This Will Be the Day: Complete Team RWBY's story mode.

      Red Like Roses: Kill 1000 Beowolves with Ruby's Cross Shots.

      Mirror, Mirror: Defeat a Giant Armor with Weiss without using any of Myrtenaster's Dust spells.

      Boop!: Awarded for writing 1 Blog Post. 



      RubyHappy.png


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    • Are you Robbing Me: defeat 10 henchmen as Ruby

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    • The Dream: Complete Ruby's story

      Learning What it Means: Complete Weiss' story

      The Plot Thickens: Complete Blake's theme

      The Line of Defense: Complete Yang's story

      Miracle of Ancient Wonder: Complete the final story


      (Try figuring it out what it means, you can learn alot just from looking at the achievements).

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    • Last one from me.

      Are there any questions?: Perfect a test during the Beacon examinations.

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    • Ruby I saved you a spot: Meet up with Yang in the Ampitheater as Ruby

      The view from Vale has got nothing on this: Arrive at Beacon for the first time

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    • Now I'm all Hhhyyyaa...: 100% Ruby's story

      I'm not perfect... yet: 100% Weiss's story

      ...What would it be for Blake and Yang? 

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    • Unfortunately, the real world doesn't work that way: 100% clear on Blake's story mode.

      Nailed it!: 100% clear on Yang's story mode.

      ...Great, now I wanna do more achievements. >_>

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    • Yeah, if we made the game, there'd be an achievement for every good line of dialog in the show.

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    • I think names for achievements are usually shorter (unless their importent).

      I think Blake's can be shortened to

      World isn't a fairy tale: Complete Blake's story 100%

      and besides, making achievements is fun, espescially for a non-existent game, in the words of Sarge

      "Being released to the public is what makes things obsolete, you have to invest in products that don't exist and, hopefully, never will"

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    • We've got a huntress: Unlock Glynda Goodwitch

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    • I think it should be

      We got a huntress: complete a challenge as Glynda Goodwitch (DLC)

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    • Cool.

      Aren't you happy with it?: Upgrade Crescent Rose

      I love Crescent Rose: Fully upgrade one of Crescent Rose's stats

      I got this thing: Fully upgrade Crescent Rose in all stats

      Is that a scythe?: Kill 100 enemies in melee as Ruby

      It's also a gun: Kill 100 enemies with range attacks as Ruby

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    • Grimm Killer: Kill every kind of Grimm

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    • for free roaming there should be side missions the player can interact with (the tutorial for that should be the Dust Shop Robbery)

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    • I love my bike: Win a race on Yang's Motorcycle

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    • I think Yang would probably have the fastest way around the city with that bike actually but they all have their own ways around

      Ruby can use Crescent Rose to vault to the top of buildings

      Weiss can airstep and jump up (and use it to launch her self to other rooftops)

      Blake can utilise Parkour (in a similar mechanic to Assassin's Creed)

      that gives me an idea

      Wrong Game!: as Blake, jump off a large building and live

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    • Heres another achievement

      Team RWBY's Transportation: Upgrade Yang's motorcycle with sidecars and all perfomance upgrades

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    • nah, I think Yang rides alone (if not, she would already have side cars for Ruby). I'm not too sure about the "Tag and Switch" mechanics, I think it would be better to be able to use one character at a time and switch them out via in-game menu (putting them in a different place, sort of like Ultimate Spiderman). This will give them the chance to replay missions when as that character, for instance, Blake can go to the menu and replay Blake's missions, but no Ruby's.

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    • I say they should be controlled as a party, somewhat like dragon age and KotOR. Instead of getting new equipment, instead you upgrade their weapons. And Yang, of course, would be able to take part in street races on her bike.

      (Why haven't we given a nickname to her bike yet?)

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    • WC-83 wrote:
      nah, I think Yang rides alone (if not, she would already have side cars for Ruby). I'm not too sure about the "Tag and Switch" mechanics, I think it would be better to be able to use one character at a time and switch them out via in-game menu (putting them in a different place, sort of like Ultimate Spiderman). This will give them the chance to replay missions when as that character, for instance, Blake can go to the menu and replay Blake's missions, but no Ruby's.

      I think Ruby would ride behind Yang not in a side car but the side cars would be for Weiss and Blake

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    • But there still needs to be at least some missions where the girls are together, because what would the game be without awsome combo attacks jumping off each other's shoulders and stuff like that.

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    • What I think is that there will be a story for each girl by themselves then after you complete each of the girls storys you then play Team RWBY's story where you use all 4 of them and also Team RWBY's story would take place after they graduate from Beacon.

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    • Eh, what the heck. I'll do a few more.

      All I see is wasted energy: Fail a mission five times in a row.

      Use your own landing strategy: Survive a high fall.

      Slap to the Wrist!: Complete a mission without taking damage.

      Persistent...: Survive 5 minutes with the first fight with Crimson.

      Weiss so serious?: Complete Very Hard Mode.

      Yang in there!: 100% clear the main story in Very Hard Mode

      What else is great?: Complete a mission with Jaune alone in Very Hard Mode. (DLC)

      Can you imitate a sloth?: Complete a mission using only Ren and Nora in Very Hard Mode. (DLC)

      As lovely as this book: Collect all the storybooks.

      Never speak to me again: Collect all the SDC Pamphlets.

      I drink milk!: Collect all the milk bottles and cookies.

      Nope!: Survive a Beobear ambush with Yang.

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    • That raises another question: what will all the colectibals be? You've got some good ones in there, mabye they can have special propertys.

      Ruby collects coockies and milk (boloopers and out takes)

      Weiss collects SDC pamflits (concept art)

      Blake collects books (makeing of stuff)

      Yang... What do we have for her?

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    • You can just call me Sir: Complete a mission on very hard without taking a single hit.

      How about this cute little pony?!: Win all races on very hard difficulty.

      Knowledge can only carry you so far...: Complete the tutorial.

      It is up to you to take the first step: Complete all challenge missions.

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    • Hairbrushes? (Soundtracks)

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    • WC-83 wrote:

      that gives me an idea

      Wrong Game!: as Blake, jump off a large building and live

      It would be better if it was

      Wrong Game!: as Blake, jump off a large building and land in a bale of hay

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    • ImposterParrotGrass wrote:
      That raises another question: what will all the colectibals be? You've got some good ones in there, mabye they can have special propertys.

      Ruby collects coockies and milk (boloopers and out takes)

      Weiss collects SDC pamflits (concept art)

      Blake collects books (makeing of stuff)

      Yang... What do we have for her?

      what if for Yang instead of collectables she has races?

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    • CrimsonDragon3 wrote:

      WC-83 wrote:

      that gives me an idea

      Wrong Game!: as Blake, jump off a large building and live

      It would be better if it was

      Wrong Game!: as Blake, jump off a large building and land in a bale of hay

      Assassin's creed reference nice.

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    • There should be a part (probably for either Ruby or Weiss since they've mostly been left out of the good stuff) where you get to fly an Airjet while being shot at by several.

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    • Somehow all this sounds like it's turning out to be an XBox exclusive thing... 

      There's No Such Thing As Negative Friends : Get any character to have a negative interaction (probably easiest to do with Ruby)

      Looks Like We Have An Audience : Defeat 30 enemies within x time as Yang 

      Don't Let Go : Survive an ambush with Jaune without getting thrown off

      ... Now I'm starting to think of others...

      EDIT  : 

      Just thought of one more : 

      This is Where We Part Ways : Survive fight vs Roman's henchmen with over 90% health

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    • Greatest Warrior of the Century: Lose 10 battles with Jaune

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    • Xbox isnt the only one with achievements u know steam and psn have them too

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    • @Cero : Yeah, just remembered. (And to think I own a PSP. *headdesk to faceplant*)

      Anyways, onto more possible achievements : 

      That is So CUUUUUUUTE : Change into sleepwear for the first time

      That Should've Been Easy! : Escape from 10 battles with Ruby

      Not Like This Place is Very Difficult to Find : Find 10 Unmarked Map Locations with Blake

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    • I'm sure negative achievements are not popular (and I'm sure there's no defeat's, just death). But as for the team mechanic, I'm sure there'll be missions where you encounter parts or all of the team as a character and are capable of using a quick time event to create a powerful attack.

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    • Another achievement

      All 1st year students report to Beacon Cliffs: get from the locker room to Beacon Cliffs in under a minute

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    • do you think there should be alternate endings?

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    • Depending on the choices you make? I always like that you can have alternate endings but I don't know how you would do that with RWBY. I think its better for an RWBY game to stick with the story.

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    • DarKingdomHearts wrote:
      Depending on the choices you make? I always like that you can have alternate endings but I don't know how you would do that with RWBY. I think its better for an RWBY game to stick with the story.

      there can probably be a mechanic like Halo if you "complete game on Legendary" you see a post credit cutscene

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    • could also have a multiplayer mode and would be perfect as it could make a type of cooperative campaign where the 4 players had to scroll through special missions from initiation to where this season ends.

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    • I think a borderlands style multiplayer would be best so u can actually play a full team but do a scaling system other than sponging enemies

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    • Something that reminded me when I was scanning the entire thread : 

      Legends, Stories Scattered Through Time : Encounter Monty Oum in Infinite Challenge Mode

      Favored by The Chosen One : Enter any battle in Free Roam Mode with Monty Oum, Qrow, and Ozpin (*hint hint* *snicker*)

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    • I don't know, sounds too much like Sparten Ops

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    • I still like the idea of a Kingdom Hearts based gameplay the best, it just fits in my opinion.

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    • That's just the thing : RWBY could fit perfectly in so many many many MANY different games and genres, if someone does decide to take it up...

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    • I think it should be like Skyrim without the first person

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    • As long as it's not EA

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    • Well thats why we have Bethesda

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    • Ajrep1994 wrote:
      I think it should be like Skyrim without the first person

      if it's open world and third person you want, it should be like Assassin's Creed (and Blake would use several elements from AC and Metal Gear Solid), but for outdoor segments it could use a combo of AC and Skyrim technology.

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    • Well you forget you can play Skyrim in third person

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    • Ajrep1994 wrote:
      Well you forget you can play Skyrim in third person

      I'm not a big fan of it, AC was made to be thrid person, and Skyrim is made to be first person.

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    • True it could also be made in the style of Saints Row and GTA

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    • Or each character could have a different game-based fighting style;

      I give Ruby the hack-and-slash Devil May Cry playstyle.

      Weiss the Kingdom Hearts playstyle where you can select Dust in the attack menu and other sword attacks.

      Blake the Assassins Creed playstyle, so she can be a skill character who sneaks, but can also just attack if she doesn't want to sneak around.

      And Yang the Batman: Arkham City playstyle, just so she can beat up everyone who she wants.

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    • DarKingdomHearts wrote:
      Or each character could have a different game-based fighting style;

      I give Ruby the hack-and-slash Devil May Cry playstyle.

      Weiss the Kingdom Hearts playstyle where you can select Dust in the attack menu and other sword attacks.

      Blake the Assassins Creed playstyle, so she can be a skill character who sneaks, but can also just attack if she doesn't want to sneak around.

      And Yang the Batman: Arkham City playstyle, just so she can beat up everyone who she wants.

      Oh hell yes.

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    • CeroWest wrote:
      DarKingdomHearts wrote:
      Or each character could have a different game-based fighting style;

      I give Ruby the hack-and-slash Devil May Cry playstyle.

      Weiss the Kingdom Hearts playstyle where you can select Dust in the attack menu and other sword attacks.

      Blake the Assassins Creed playstyle, so she can be a skill character who sneaks, but can also just attack if she doesn't want to sneak around.

      And Yang the Batman: Arkham City playstyle, just so she can beat up everyone who she wants.

      Oh hell yes.

      That's what I've been saying this whole thread but it's fine

      I actually think Weiss should get a more Force Unleashed style of play but KH could be a nice substitute

      Ruby I think could have a lot of hack and slash game play, probably mixing several (Dante's Inferno comes to mind just because of the scythe) in addition to using her rifle and and Scythe turret forms.

      Blake would have Force Unleashed II for her comat segments and a combonation of Assassin's Creed and Metal Gear Solid for stealth segments

      And Yang should indeed get the Batman: Arkham games for combat.

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    • What about JNPR will they get different playstyles too?

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    • Yeah I don't really know the playstyle of Force Unleashed but I always found the playstyle of KH good for Weiss (then I would choose the BBS one though).

      Ruby just gets a combination of Devil May Cry (that Dante also uses a scythe), Dante's Inferno and God of War.

      FU, I really have no idea -,-" but yeah MG is good too because you need more stealth for that then in AC, but its hard in MG to just go into the battlefield to see how many you can kill (I guess)

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    • probably similar for the sake of simplicity but perhaps yes they'll be different.

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    • Also depends on how Nora will fight (probably just slam-and-smash)

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    • Why do I see Nora being similer to Amy from the Sonic games

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    • I'm imagining Pyrrha using a Fable-esque gameplay. But that's because the rifle she uses reminds me of the rifles you can use in-game.

      Ren's a tough call. But I remember playing a game called X-Blade where the main character uses a pair of gunblades. Maybe he can use that kind of gameplay, though far far more refined.

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    • DarKingdomHearts wrote:
      Yeah I don't really know the playstyle of Force Unleashed but I always found the playstyle of KH good for Weiss (then I would choose the BBS one though).

      Ruby just gets a combination of Devil May Cry (that Dante also uses a scythe), Dante's Inferno and God of War.

      FU, I really have no idea -,-" but yeah MG is good too because you need more stealth for that then in AC, but its hard in MG to just go into the battlefield to see how many you can kill (I guess)

      I think AC is just better for crowded cities and stuff (except for AC III, where we can have Blake hide in the trees). Blake would use Metal Gear in restricted compounds (like the Cargo Train), all the AC games for cities (like Vale), AC III (for locations like the Emreld Forest), and uses the Force Unleashed II for combat.

      @DKH

      Force Unleashed is a bit hack and slash in layman's terms. II has you dual weilding lightsabers and using flurrys of attacks against reasonably weak enemies (and Blake can use her pistol sickle for long range attacks).

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    • Seeing as Ren is also very experienced with using Aura to fight I think he can have a pplaystyle similar to Sleeping Dogs while his guns can work similar to the playstyle of InFamous

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    • MakiKuronami wrote:
      I'm imagining Pyrrha using a Fable-esque gameplay. But that's because the rifle she uses reminds me of the rifles you can use in-game.

      Ren's a tough call. But I remember playing a game called X-Blade where the main character uses a pair of gunblades. Maybe he can use that kind of gameplay, though far far more refined.

      Pyrrha can actually work for a Fable like control, we can have her use Aura powers instead of Will and magic based powers. When shooting from the hip, she used a rifle, but when in aiming she converts it to the javelin

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    • Now all we're missing is Jaune... >_>

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    • MakiKuronami wrote:
      Now all we're missing is Jaune... >_>

      I think there's a game about to be released for X-Box One called Ryse: Son of Rome (by the way, I LOVE the Romans and their Empire). I think the sword and sandal styled gameplay would be nice to see.

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    • We can't judge Juane until we see him fight. So I guess it's 'grit your teeth and wait for Thursday'. Man, even on this thread.

      Anyway, there should be a part where you play as Ruby shooting enemies from the back of Yang's motorcycle. Every game can always use an awesome shooting on a vehicle part.

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    • ImposterParrotGrass wrote: Anyway, there should be a part where you play as Ruby shooting enemies from the back of Yang's motorcycle. Every game can always use an awesome shooting on a vehicle part.

      GAAAAAAAAAAASSSP!!! *BRAINGASM* why did none of us think of that! that would be awesome, I think it should switch between Yang driving to Ruby shooting woth CR while people on motercycles follow (there should be a Wilhem Scream in there too).

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    • Also if you have the sidecar upgrades Weiss and Blake can protect the flanks

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    • I'm not much for the sidecar upgrade theory, but a single motercycle with Ruby on the back isn't too bad a story mission.

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    • I kind of would like to see that though

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    • After you clear it once, you can replay it with other characters in the back.

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    • RWBY the game. Not very good but very though http://www.youtube.com/watch?v=WqIAJIwXDtQ

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    • DarKingdomHearts wrote:
      RWBY the game. Not very good but very though http://www.youtube.com/watch?v=WqIAJIwXDtQ

      I sees familiar names on the comment sections.

      This has some pretty decent spritework as well.

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    • MakiKuronami wrote:
      DarKingdomHearts wrote:
      RWBY the game. Not very good but very though http://www.youtube.com/watch?v=WqIAJIwXDtQ
      I sees familiar names on the comment sections.

      This has some pretty decent spritework as well.

      Yeah it seems that Nedz has that annoying avatar that almost makes you want to punch your screen.

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    • Achievements: Might as well be made of paper: defeat 10 AK-130s within 20 seconds. Brainteaser: solve a puzzle. Not bad not bad: defeat 10 Beowolves without taking damage. Charging main cannon: survive an encounter with a Spider Droid. Too close: complete a boss fight with low health. Another trophy for my wall: defeat a Scorpius or Skullpion as Teal(my character in my mind). Blunt? What's that?: complete a chapter only using bladed weapons as Teal. I'll think of more soon. What do you think so far?

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    • Ooh ooh. No hiding from me: find every secret in a chapter. EXPLOSIONS: kill a suicider with your own explosives. Why bother fighting me?: complete a level on very hard as Teal. I'm invincible: complete a chapter on very hard as Teal without dieing. Can't even touch me: complete a chapter on very hard as Teal without taking damage. We,ll be remembered as heros for this: defeat the Master of the Grimm. How did we do THAT?: defeat the Master of the Grimm on very hard.

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    • Okay we MUST be gods: defeat the Master of the Grimm on Impossible.

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    • So what now?: complete the second last chapter. Welcome to Beacon: complete chapter one. Give me a Grimm Suprise: order the most dangerous drink ever... And live. Oh for Grimms sakes: get defeated by a bunny. You want sharp? Talk to Teal: complete a chapter only using blunt weapons as Emerald(another character in my head). Don't mess with me: complete a chapter as Amethyst(yet another character in my head see where I'm going with the names?). Who's next? Complete a chapter as Lapis(once again in my head and all those names spell what?).

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    • @21

      achievement spam (and who the hell is Teal?)


      @DKH

      Not bad (if a little 4th wall breaking), this is probably as good as it gets without a proper developer (like Bungie or Ubisoft).

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    • 124.189.50.21 wrote:
      So what now?: complete the second last chapter. Welcome to Beacon: complete chapter one. Give me a Grimm Suprise: order the most dangerous drink ever... And live. Oh for Grimms sakes: get defeated by a bunny. You want sharp? Talk to Teal: complete a chapter only using blunt weapons as Emerald(another character in my head). Don't mess with me: complete a chapter as Amethyst(yet another character in my head see where I'm going with the names?). Who's next? Complete a chapter as Lapis(once again in my head and all those names spell what?).


      You have to relize something. If they were to make a RWBY game, it would focus on Ruby, Weiss, Blake, and Yang, not some random oc.

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    • moving on

      I actually want to build on Angren's comment way up high the comment mountain

      who do you think would be the best developer (or developers)

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    • WC-83 wrote:
      moving on

      I actually want to build on Angren's comment way up high the comment mountain

      who do you think would be the best developer (or developers)

      I still say Platinum Games, since they made Revengeance and Bayonetta.

      Capcom or Arc System Works are alternatives if RWBY was a fighting game.

      Or it could be developed by Atlus, just for shits and giggles. That, and I just wanna see RWBY in the SMT art style. >_>

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    • You could also say Bethesda and Bungie

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    • MakiKuronami wrote:
      WC-83 wrote:
      moving on

      I actually want to build on Angren's comment way up high the comment mountain

      who do you think would be the best developer (or developers)

      I still say Platinum Games, since they made Revengeance and Bayonetta.

      Capcom or Arc System Works are alternatives if RWBY was a fighting game.

      Or it could be developed by Atlus, just for shits and giggles. That, and I just wanna see RWBY in the SMT art style. >_>

      I think Rocksteady and Ubisoft are good too. What else is there... I guess (garggles with disgust) it could be funded by EA (it's their money after all) but a safer alternitive is Activision.

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    • I think the game could be handled like some of the ff games. you have one main character. Ruby for the RWBY team then she gathers her team though rp to fully get the team together. Then battles are turn base you choose what attack or action they do and watch the fight cut scene. For the JNPR the main charcter can be Jaune as he seems to be the planed leader of that group as Ruby is planed leader of RWBY. This would give people the chance to choose which team they wish to play with as well as give people a girl/boy choice for the main character. Maybe even have a slight different story for each team.

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    • 99.185.56.103 wrote:
      as well as give people a girl/boy choice for the main character. Maybe even have a slight different story for each team.

      Sort of like Enter the Matrix

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    • They could always go Indie. Or, y'know, maybe Valve or something?

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    • Teravor wrote:
      They could always go Indie. Or, y'know, maybe Valve or something?

      I totally forgot about Valve, they are all about the community

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    • Granted, we'll be in the 82nd season of the 42nd spinoff if Valve does the game, but still.

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    • There should be at least one Halo weapon that references RvB. Preferably, the Griff launcher.(Just one more to 200!)

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    • What would be cool, 4 player local co-op where each player plays as their choosen member of Team RWBY

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    • Ajrep1994 wrote:
      What would be cool, 4 player local co-op where each player plays as their choosen member of Team RWBY

      Now that is the only way to play a RWBY game.

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    • And the only reason I said for each player to be able to choose which character is so they can play as their favorite. It's so 1p doesn't have to play as Ruby and 4p doesn't have to play as Yang if they don't want to. And if you have only 2 players then each person can control 2 characters so like 1p can play as Ruby and Yang and 2p can play as Weiss and Blake. It's up to the players who they want to be.

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    • Yet another achievement. You know you suck: dodge 10 enemy attacks in a row while Blinded. Sorry for all the achieves. I'm thinking these up as I go along.

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    • Ajrep1994 wrote:
      And the only reason I said for each player to be able to choose which character is so they can play as their favorite. It's so 1p doesn't have to play as Ruby and 4p doesn't have to play as Yang if they don't want to. And if you have only 2 players then each person can control 2 characters so like 1p can play as Ruby and Yang and 2p can play as Weiss and Blake. It's up to the players who they want to be.

      I imagined that if you play 1p mode then you can choose the stories of each member of RWBY to play. And then JNPR as unlockable or DLC content.

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    • Sorry for the double post

      1003389 521228324623280 15495248 n
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    • The JNPR part yes. In my opinon with Team RWBY which would be the main part of the game would go a follows you would play through as each girl in a sepeate story then after you beat each of the 4 girls storys you unlock the team story where you control the whole team and the team story would take place after they graduate from Beacon and become a professional Hunteress team.

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    • DarKingdomHearts wrote:
      Sorry for the double post
      1003389 521228324623280 15495248 n

      It's always good to see these, but I wouldn't want a turn based RPG style.

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    • Y'know, we've always considered how the game works. What about the plot? Are we following the entire story of RWBY, or it'll be a side story sequel?

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    • Don't know maybe a side story

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    • MakiKuronami wrote:
      Y'know, we've always considered how the game works. What about the plot? Are we following the entire story of RWBY, or it'll be a side story sequel?

      I think it will be sort of an untold story of one of their most famous battles as a team (With the trailers as tutorial levels).

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    • That sounds like a good way to go about it. After a wial, we'll start arguing over with seasons it would take place between.

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    • ImposterParrotGrass wrote:
      That sounds like a good way to go about it. After a wial, we'll start arguing over with seasons it would take place between.

      I think it will be mostly unaffiliated with the earlier seasons and be more or less original.

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    • WC-83 wrote:
      ImposterParrotGrass wrote:
      That sounds like a good way to go about it. After a wial, we'll start arguing over with seasons it would take place between.
      I think it will be mostly unaffiliated with the earlier seasons and be more or less original.

      So will it even take place in the series cannon?

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    • ImposterParrotGrass wrote:
      WC-83 wrote:
      ImposterParrotGrass wrote:
      That sounds like a good way to go about it. After a wial, we'll start arguing over with seasons it would take place between.
      I think it will be mostly unaffiliated with the earlier seasons and be more or less original.
      So will it even take place in the series cannon?

      Games like this rarely are.

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    • CrimsonDragon3 wrote:
      ImposterParrotGrass wrote:
      WC-83 wrote:
      ImposterParrotGrass wrote:
      That sounds like a good way to go about it. After a wial, we'll start arguing over with seasons it would take place between.
      I think it will be mostly unaffiliated with the earlier seasons and be more or less original.
      So will it even take place in the series cannon?
      Games like this rarely are.

      No their all there, they all are in their continuity, but it's more like that epic story they never told you about sort of thing.

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    • Pumpkin Pete's Marshmallow Flakes should appear as a Power-up item

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    • Or Pyrrha's collectable, If team JNPR has them to.

      But this leaves the question, what would the other's collect?

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    • Juan Arc wrote:
      Pumpkin Pete's Marshmallow Flakes should appear as a Power-up item

      too bad they're still not healthy for you, just saying.

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    • Heres what I think. Cookies for Team RWBY. Pumpkin Petes Marshmellow Flakes for Team JNPR.

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    • Well, in 3d games, you don't see powerups very often anyway,  huh?

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    • Juan Arc wrote:
      Well, in 3d games, you don't see powerups very often anyway,  huh?

      true

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    • I think we forgot something important: a customizable team RWBY dorm.

      It would start as a big empty room with just some beds and a gesk, but you'd find and unlock fernashings and nick nacks to decorate.It might sound boring, but just image haning your RvB posters next to your taxadermy Nevermore head wail chiling on your Ursa skin rug.

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    • ImposterParrotGrass wrote:

      I think we forgot something important: a customizable team RWBY dorm.

      It would start as a big empty room with just some beds and a gesk, but you'd find and unlock fernashings and nick nacks to decorate.It might sound boring, but just image haning your RvB posters next to your taxadermy Nevermore head wail chiling on your Ursa skin rug.

      Better save up some Lien, that RvB poster costs ten million bucks.

      Ooh, that also gives me an achievement idea.

      <Insert Dorm related quote from episode 9 here>: Replicate the original Team RWBY room.

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    • Big game hunter: Get all the Grimm hunting trophies.

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    • I need to be fast: defeat the Nevermore in less then 10 minutes. Sound good?

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    • 121.44.168.66 wrote:
      I need to be fast: defeat the Nevermore in less then 10 minutes. Sound good?

      Beat you to it. We have a far harder achievement for that.

      MakiKuronami wrote: There should be achievements based on or paying homage to a particular event from the show.

      Birdie, no!: Defeat Roc using only Ruby.

      Let's hit it with everything we've got!: Defeat Roc in under 3 minutes.

      Speaking of Nevermore-related Achievements.

      Of course I can!: Defeat Nevermore using only Weiss.

      Tougher than it looks: Defeat Nevermore using only Blake.

      I hope you're hungry!: Defeat Nevermore using only Yang.

      That way, multiple playthroughs are required to get all the achievements. >: ]

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    • Like where you're going with that. Oh, and we've got some more Ep. 8 achievements to jot down.

      I broke it: Ride and defeat 10 Ursa's as Nora.

      Ah, can't come up with any more

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    • Let's do this!: Complete Episode 8 using only Nora on the highest difficulty.

      Because fuck everything, Nora was awesome.

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    • If a game is going to be made (and it will, trust me, It's made to be a game.), then Roosterteeth should have involvment. I mean, Monty probably already thought about a game version. Plus, if they did it well, then it would be so awesome :D

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    • Lyinginshadows wrote:
      If a game is going to be made (and it will, trust me, It's made to be a game.), then Roosterteeth should have involvment. I mean, Monty probably already thought about a game version. Plus, if they did it well, then it would be so awesome :D

      It doesn't help that Monty helped in the development of a couple of games prior to RoosterTeeth.

      Problem is, he found it far more stressful than what he's currently doing...

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    • RT is from the internet, and a lot of their content is based on gaming. They're smarter than to give anyone else complete creative control.

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    • Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).

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    • MakiKuronami wrote:
      Lyinginshadows wrote:
      If a game is going to be made (and it will, trust me, It's made to be a game.), then Roosterteeth should have involvment. I mean, Monty probably already thought about a game version. Plus, if they did it well, then it would be so awesome :D


      Problem is, he found it far more stressful than what he's currently doing...

      I said Monty 'thought' about a game version. However, he probably does have a lot on his plate at the moment, so maybe he just shevled the idea. Once again, this is based on complete speculation.

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    • Use RPG Maker, and make an RPG.

      Otherwise, can't go wrong with a fighting game here.

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    • I think we were thinking more along the lines of a 3-d third-person game

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    • I was thinking the exact same thing...

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    • Sorairo wrote:
      Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).

      I'm not saying RT should do it all themselves, that would be ludicrous. But they should have a say in the design of the game, that they shouldn't let anyone else make all the decisions.

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    • ImposterParrotGrass wrote:
      Sorairo wrote:
      Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).
      I'm not saying RT should do it all themselves, that would be ludicrous. But they should have a say in the design of the game, that they shouldn't let anyone else make all the decisions.

      Once again... what I was thinking in the first place...

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    • ImposterParrotGrass wrote:
      Sorairo wrote:
      Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).
      I'm not saying RT should do it all themselves, that would be ludicrous. But they should have a say in the design of the game, that they shouldn't let anyone else make all the decisions.

      This would be followed by our other discussion: Which company is best suited to develop RWBY: The Game, that not only would be able to pull it off, they would be chill to work with?

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    • MakiKuronami wrote:
      ImposterParrotGrass wrote:
      Sorairo wrote:
      Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).
      I'm not saying RT should do it all themselves, that would be ludicrous. But they should have a say in the design of the game, that they shouldn't let anyone else make all the decisions.
      This would be followed by our other discussion: Which company is best suited to develop RWBY: The Game, that not only would be able to pull it off, they would be chill to work with?

      Square Enix?

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    • DarKingdomHearts wrote:

      Square Enix?

      Okay. Maybe we'll see RWBY: The Game in 2040.

      I'm not sure RWBY works with the FF art style, though.

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    • Nope. Everyone loses a certain 'something' about them in FF art style.

      Who was that person who suggested Bethesda? 

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    • And Monty became big with Dead Fantasy so...

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    • DarKingdomHearts wrote:
      And Monty became big with Dead Fantasy so...

      What, no love for Dead or Alive? ...Actually, I think TecmoKoei would also work as a developer for RWBY: The Game.

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    • MakiKuronami wrote:
      ImposterParrotGrass wrote:
      Sorairo wrote:
      Yeah, I've heard that programmers and artists working for game companies are simultaneously very skilled at what they do and worked very hard. Games are really hard to make and Rooster Teeth definitely does not have that kind of manpower (and possibly even computer power).
      I'm not saying RT should do it all themselves, that would be ludicrous. But they should have a say in the design of the game, that they shouldn't let anyone else make all the decisions.
      This would be followed by our other discussion: Which company is best suited to develop RWBY: The Game, that not only would be able to pull it off, they would be chill to work with?

      Let's throw a curve-ball out there for everyone. The best developer to work on this is... well a Indie - Developerer much like how Monty used to be Indie himself. You don't need the big-league guns to do it correctly and Unity is used quite often enough that I think you can easily get a RWBY game made. I'm going to guess Monty has already thought about it. 

      The game can go either as a fighting game or a campaign made of some sorts. A fighting game would be easier to make while a campaign made would take significantly more time to make. 

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    • I agree, that making a 3rd person adventure game/rpg would be more difficult. But I feel like that suits RWBY more. With a world like that of RWBY, it seems a bit of a waste to just make a fighting game out of it without any chance for exploring the world. 

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    • Sorairo wrote:
      I agree, that making a 3rd person adventure game/rpg would be more difficult. But I feel like that suits RWBY more. With a world like that of RWBY, it seems a bit of a waste to just make a fighting game out of it without any chance for exploring the world. 

      The fighting game can lay the groundwork/framework for a 3rd person adventure game in my opinon. As well as work out the fighting mechanics. 

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    • Andrew Waltfeld wrote:
      Sorairo wrote:
      I agree, that making a 3rd person adventure game/rpg would be more difficult. But I feel like that suits RWBY more. With a world like that of RWBY, it seems a bit of a waste to just make a fighting game out of it without any chance for exploring the world. 
      The fighting game can lay the groundwork/framework for a 3rd person adventure game in my opinon. As well as work out the fighting mechanics. 

      Why not develop both separately? RWBY: The fighting game and RWBY: The adventure game.

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    • GTA meets RWBY style open world sandbox. Team play for main missions as RWBY through a main story line but freelance combat of Grimm as any of the 4 main team members. Vale would make a good city/country scape. Open the possibility of online multiplayer interaction with a custom character builder.

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    • MakiKuronami wrote:
      Andrew Waltfeld wrote:
      Sorairo wrote:
      I agree, that making a 3rd person adventure game/rpg would be more difficult. But I feel like that suits RWBY more. With a world like that of RWBY, it seems a bit of a waste to just make a fighting game out of it without any chance for exploring the world. 
      The fighting game can lay the groundwork/framework for a 3rd person adventure game in my opinon. As well as work out the fighting mechanics. 
      Why not develop both separately? RWBY: The fighting game and RWBY: The adventure game.

      Becuase it's far easier to be able to reuse things like the combat mechanics than to develop things seperately. You would have to literally re-invent the combat and rebalance it again. Though to be fair - I would imangine that for alot of the powers would be like Mass Effect Biotics. Especially with the Charges etc. 

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    • Andrew Waltfeld wrote:

      Becuase it's far easier to be able to reuse things like the combat mechanics than to develop things seperately. You would have to literally re-invent the combat and rebalance it again. Though to be fair - I would imangine that for alot of the powers would be like Mass Effect Biotics. Especially with the Charges etc. 

      Well, I actually meant that the fighting game be developed first. I didn't actually mean a 1v1 fighting game on the same vein as Street Fighter or Tekken.

      I'm talking free-roaming fighting. 

      http://www.youtube.com/watch?v=LPKRf8B3Q0s like this.

      Then it can be incorporated into the adventure game sequel.

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    • Maki Kuronami
      Maki Kuronami removed this reply because:
      Duplicate
      15:20, September 7, 2013
      This reply has been removed
      Andrew Waltfeld wrote:

      Becuase it's far easier to be able to reuse things like the combat mechanics than to develop things seperately. You would have to literally re-invent the combat and rebalance it again. Though to be fair - I would imangine that for alot of the powers would be like Mass Effect Biotics. Especially with the Charges etc. 

      Well, I actually meant that the fighting game be developed first. I didn't actually mean a 1v1 fighting game on the same vein as Street Fighter or Tekken.

      I'm talking free-roaming fighting. 

      http://www.youtube.com/watch?v=LPKRf8B3Q0s like this.

      Then it can be incorporated into the adventure game sequel.

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    • I feel like a RWBY fighting game would have a STEEP learning curve, with the amount of acrobatics and combos into other combos the characters do.

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    • Teravor wrote:
      I feel like a RWBY fighting game would have a STEEP learning curve, with the amount of acrobatics and combos into other combos the characters do.

      So... Guilty Gear?

      Actually, I sorta have a system in mind already.

      Six buttons. Weak attack, Strong attack, Weapon attack, Strong weapon attack, Switch Weapon mode and an assist button.

      Combos won't be that complicated, since I think RWBY works well as a button-mashing friendly game.

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    • MakiKuronami wrote:
      Teravor wrote:
      I feel like a RWBY fighting game would have a STEEP learning curve, with the amount of acrobatics and combos into other combos the characters do.
      So... Guilty Gear?

      Actually, I sorta have a system in mind already.

      Six buttons. Weak attack, Strong attack, Weapon attack, Strong weapon attack, Switch Weapon mode and an assist button.

      Combos won't be that complicated, since I think RWBY works well as a button-mashing friendly game.

      You'd have to include some sort of Aura defence aswell.

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    • 109.76.147.185 wrote:
      MakiKuronami wrote:
      Teravor wrote:
      I feel like a RWBY fighting game would have a STEEP learning curve, with the amount of acrobatics and combos into other combos the characters do.
      So... Guilty Gear?

      Actually, I sorta have a system in mind already.

      Six buttons. Weak attack, Strong attack, Weapon attack, Strong weapon attack, Switch Weapon mode and an assist button.

      Combos won't be that complicated, since I think RWBY works well as a button-mashing friendly game.

      You'd have to include some sort of Aura defence aswell.

      I think a fighting game would be a nice spn-off, but for the first video game a bout RWBY, I don't want it to be as cheesy as Soulcaliber and Mortal Kombat were (Injustice I heard really melded story and gameplay together). While all great games, I think if people want story and true to the book style content, It must be something else.

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    • I just want an open world game which features various gameplay elements from other games (as I said before that every character would have a specific game playstyle). And with several game modes. The story mode which is just the RWBY story where you can play each characters "profiles" where you at some points of the story team up with the rest of the team but still from one players perspective.

      The other mode is the open world fighting. Maybe similar to the new J-Stars trailer I saw.

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    • Sorry for going a bit  off track but I would just like to quickly put down a few achivements I came up with since the achivements I read above are awesome :D (2nd achivement is going off the idea that she was killed in battle by a mid-tier boss, not the Big Bad) 

      The Last Rose of Summer: Find the grave/memorial of Summer Rose.

      Thus Kindly I Scatter: Avenge Summer Rose (unlocks the scythe that belongs to Summer Rose).

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    • Okay, but why stop at just video.  Why not a tabletop version with dice.  All characters in the series can be playable types and have a system designed to create your own students trying to become Hunters and Huntresses.  Even thinking beyond that with other levels of play on expansion ideas, like Signal Academy: Next Class (or something like that).  I think that it could work.  What do you all think?

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    • Nichosorn wrote:
      Okay, but why stop at just video.  Why not a tabletop version with dice.  All characters in the series can be playable types and have a system designed to create your own students trying to become Hunters and Huntresses.  Even thinking beyond that with other levels of play on expansion ideas, like Signal Academy: Next Class (or something like that).  I think that it could work.  What do you all think?

      That is a brilliant idea- different character's fighting styles would lend themselves to different combat specialties:

      Scythe: Warrior equivalent

      Rapier: Mage equivalent

      Ballistic chain scythe: Ranger Equivalent

      Shot-Gauntlets: Like monk, but without the suckage.

      We should get to work on this in-depth. Make up stats for the grim and such.

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    • Can always just make a D20 verison. Quite Easily but time consuming. Just use DnD 3.5 or Pathfinder as the foundation for it and go from there. 

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    • Seems good (I actually wanted to put our Manga crews' pictures in Icewind Dale II) but DnD? I have a bad feeling about this.

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    • WC-83 wrote:
      Seems good (I actually wanted to put our Manga crews' pictures in Icewind Dale II) but DnD? I have a bad feeling about this.

      Curious why is it a bad feeling? Hell, I made a FMA brotherhood adaption to the 3.5 system and it worked awesome. The only bitchy part was going thru every spell known and categorizing them by elements instead of schools. 

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    • Andrew Waltfeld wrote:
      WC-83 wrote:
      Seems good (I actually wanted to put our Manga crews' pictures in Icewind Dale II) but DnD? I have a bad feeling about this.
      Curious why is it a bad feeling? Hell, I made a FMA brotherhood adaption to the 3.5 system and it worked awesome. The only bitchy part was going thru every spell known and categorizing them by elements instead of schools. 

      I don't know, I really would like it but still... I don't know (besides I still like the cross gaming mechanic theories)

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    • Is there any system that gives stats for everything from sniper rifles to scythes? You could put that in easy enough, but you'd probably need to build Dust and Aura from scratch. Danm, why couldn’t someone come up with this BEFORE summer ended?

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    • We have a thread to discuss a possible tabletop game/game system and how to work it out, so let's keep this thread back onto the track of a RWBY video game.

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    • ImposterParrotGrass wrote:
      Is there any system that gives stats for everything from sniper rifles to scythes? You could put that in easy enough, but you'd probably need to build Dust and Aura from scratch. Danm, why couldn’t someone come up with this BEFORE summer ended?

      Just to quickly wrap up this tabletop game side-tree we got going with this last post. Dust/Aura is no different than magic usage or using alchemic components in DnD. Litereally no difference. You elimate any OP spells that can be used extensively by aura/dust users and your good to go. The only question is how much you are able to do before you get tired and a bit of balancing to finalize things. It just sounds daunting, but it's really easy - a bit time consuming especially considering what you can do with Aura/Dust will change as time goes on. 

      edit - also DnD covers sinper rifles... whole nine yards with DnD Modern section. 

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    • Andrew Waltfeld wrote:
      Can always just make a D20 verison. Quite Easily but time consuming. Just use DnD 3.5 or Pathfinder as the foundation for it and go from there. 

      I have been making Character sheets for a while now.  A D20 version should be easy enough.  However, RWBY is ANIME driven, so the story is its true core.  D20 sometimes muddies that water.  My system "IG" (find the other thread on the tabletop discussion) can fix it.  I based a lot of it off of the Cortex 7 system (which wouldn't be a bad system to use either.

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    • Nichosorn wrote:
      Andrew Waltfeld wrote:
      Can always just make a D20 verison. Quite Easily but time consuming. Just use DnD 3.5 or Pathfinder as the foundation for it and go from there. 
      I have been making Character sheets for a while now.  A D20 version should be easy enough.  However, RWBY is ANIME driven, so the story is its true core.  D20 sometimes muddies that water.  My system "IG" (find the other thread on the tabletop discussion) can fix it.  I based a lot of it off of the Cortex 7 system (which wouldn't be a bad system to use either.

      Pathfinder is better for story-related games imo. Heavy combat games... Regular 3.5 is better. Though World of Darkness doesn't have a bad system either. 

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    • Andrew Waltfeld wrote:
      Nichosorn wrote:
      Andrew Waltfeld wrote:
      Can always just make a D20 verison. Quite Easily but time consuming. Just use DnD 3.5 or Pathfinder as the foundation for it and go from there. 
      I have been making Character sheets for a while now.  A D20 version should be easy enough.  However, RWBY is ANIME driven, so the story is its true core.  D20 sometimes muddies that water.  My system "IG" (find the other thread on the tabletop discussion) can fix it.  I based a lot of it off of the Cortex 7 system (which wouldn't be a bad system to use either.
      Pathfinder is better for story-related games imo. Heavy combat games... Regular 3.5 is better. Though World of Darkness doesn't have a bad system either. 

      I have those too. ;)

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    • how bout a mmorpg where you make a character that then attends beacon/signal. it would probably have to be done way into the future, after we know the full nature of dust, grimm, etc

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    • Kiataryu wrote:
      how bout a mmorpg where you make a character that then attends beacon/signal. it would probably have to be done way into the future, after we know the full nature of dust, grimm, etc

      That could be an idea. Maybe you could like meet older versions of the RWBY cast and maybe get launched into the Emerald Forest at the start at initiation.

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    • No I would prefer the game to be like a side story to the main series. After all who WOULDN'T want to fight Yang? Besides the people scared shitless of her.

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    • As much as I wanna play an OC in a RWBY MMO, It's not as awesome as playing as Ruby herself and replicating the entire Red Trailer in an open-world game.

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    • What is an OC?

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    • I'd think that I'd like any game to follow the Bethesda Gameworks form.  You start with arriving at Beacon with the game giving your character 'pre-rolled' attributes based on your character class and originating culture.  Where you go from there is up to you.

      Classes (and examples):

      Fighter - Ruby

      Paladin - Jaune

      Mage - Weiss, Glynda, Crimson

      Rogue - Blake

      Brawler - Yang, Nora

      Monk - Ren

      Ranger - Pyrrha

      I'm not sure on Blake's class name... She's a stealthy character whose main skill-set is acrobatics, one-shot kills and close combat.  'Ninja' is too culturally specific and gives too many expectations that aren't part of the class.  'Assassin' has too many dark implications.

      In terms of 'origin' you get bonuses and penalties in some combat and utility skills based on where your character comes from.

      • City slickers from Vale tend to be very urban; they will be more likely to know how to ride a bike or operate advanced technology. However, they are less likely to have wilderness survival skills; indeed, they might have active penalties in learning them due to their lack of background with the countryside.
      • People from Mistral would be close to the Spartan model with better physical attributes but a prejudice against mental skills like merchanting and people management.
      • People from Ren's homeland would be more likely to use Aura and only small weapons.
      • Faunus from the Tribal Lands will have far greater physical capabilities (especially agility and perception) and wilderness survival skills but would be hampered by racist attitudes from NPCs.

      There will doubtless be other options.

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    • I know that Monty is a big fan of the Final Fantasy series so why don't sort them out in FF classes. I don't include the Gunner job because everyone except Jaune, Glynda and Crimson can shoot.

      • Ruby: Dark Knight
      • Weiss: Mystic Knight
      • Blake: Thief/Ninja
      • Yang: Monk
      • Jaune: Paladin
      • Pyrrha: Dragoon
      • Ren: Chemist
      • Nora: Berserker
      • Glynda: White Mage
      • Roman: Gambler
      • Crimson(?): Black Mage
      • Adam: Samurai
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    • What would that make Ozpin?

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    • Teravor wrote:
      What would that make Ozpin?

      We haven't seen him fighting yet, so I didn't include him yet. However I think he will be Warrior.

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    • Thinking about it, there's one good thing that will come out of creating your own character in a RWBY MMO.

      Weapon Customization!

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    • MakiKuronami wrote:
      Thinking about it, there's one good thing that will come out of creating your own character in a RWBY MMO.

      Weapon Customization!

      Weapon Customization:

      Step 1) Choose a melee weapon

      Step 2) Choose a fire weapon

      Step 3) 

      Fusion

      <('. ' <)  (> ' .')>

      ^( ' . ' )^ ^( ' . ' )^

      (> ' .')><('. ' <)

      HAA!

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    • If RWBY were turned into a game, I wouldn't want it to be like a Platformer or like Mortal Combat, I would like a free-world game. I want to be able to use team JNPR, even if it is DLC, because how badass would you feel being able to have Nora as your character? It should DEFINATELY never go to EA, because I don't want EA to ruin the chance of having a super-mega-uber-awesome game. But I like the concept of being able to MAKE your own character, like an RPG, but to an extent, so it's not just free roam and random missions, there's actually a story, but just being able to edit the looks and the weapon. Or there could be a seperate game or DLC where you can edit their looks, clothes, weapons, Aura etc. which would be boss. I wouldn't mind the fighting to be like the fighting mechanics in DmC, because it will be a very difficult challenge to try and make sure you can do everything the characters could with the weapons. It would be awesome to be able to free-roam with Blake, saying she can swing everywhere with Gambol Shroud, and Weiss with her air step. All in all, I want a good company to make this A GAME.

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    • There's a game that has the same idea of RWBY. A school where they train warriors. It's gameplay plays like a Dynasty Warriors game but with RPG elements. It's name is: Final Fantasy Type-0

      http://www.youtube.com/watch?v=AmOKA59O-rg

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    • Found a better video showcasing the game.

      www.youtube.com/watch?v=DS8gT1Ls_sw

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    • Type-0 has limited character customization, and its graphics are a tad bit lacking...

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