Despite Vedran's warning earlier today, you have continued with insulting, baiting, and overall aggressive comments. Your latest posts on NemesisOfMud's wall are completely unacceptable. As a result, you have been given a one day block from the wiki. I urge you to take this time to calm down and cool off, and return with a more civil attitude tomorrow.
And his posts that he makes to anyone any time he chooses to show up, are acceptable? I don't see you giving him any warnings for the condescence and disdain he shows this entire place, not just me but the entire community here, often without any sort of prior provokation.
Every time he shows up, it's to be a condescending ass, and even if he isn't being condescending in one post he inmediately goes at it again the next. Have you even seen his contributions list from the start of 2018?
I find it seriously unfair that I get a warning and a block for "aggressive behavior and baiting", the latter being me just confronting Nemesis for his behavior towards everyone else every time he appears (and not even in a "completely unacceptable" manner, unless you're super sensitive. It wasn't nice but you're greatly exagerating)....
....Yet Nemesis does not even get a tiny "don't do it" message on his wall. The guy who can't speak to anyone in this Wiki without reeking of condescence and disdain. Even to you.
So where the hell is the equal treatment here? It does not sound fair at all.
If you feel that someone's attitude needs adjusting, contact a member of staff with your concerns, directing profanity at and insulting them is not the route to go. If someone isn't enjoyable or friendly to talk to, ignore them. Being likable isn't a requirement, following our policies is. If someone's behavior makes them unlikable, that's their own prerogative, and others may or may not choose to interact with them outside of necessity. If and when a behavior begins to violate the policies on our wiki, then we'll take action as needed. To put it bluntly "two wrongs don't make a right", if you don't like someone, don't get yourself in trouble because of them, it isn't worth it. Leave them to their own devices and take the higher road. You'll be back here tomorrow, just try to take a little while to calm down like I recommended above.
In addition, while I prefer not to discuss users' blocks and warnings with other users, Nemesis has already been told that his next action of misbehavior will lead to an extended block. So if and when an action we feel to be crossing the line does take place, the situation will be settled for a while.
Lets not go that far. Best option is to just let SYUTK restore it himself since only users are meant to edit their profiles, and if need be, leave a message on the Anon's page or, at worst, block his IP adress.
I have watced RWBY voulumes 1 through 4 and in 5 right now.
And saw something crazy and too wild. Yang is on a quest to find her biolagical mother Raven Branwen, Ruby is with Juane Nora and Lie and formed team RNJR or JNRR, Weiss got slapped by her father, don't you think that's child abuse and Blake return to her hometown with Sun the monkey fanus accominying her.
Well sure you doubt but I'll finish it right now okay?
Nothing to do with I just thought I offended you over Yang. It's just that if my 2 characters I use do face her in BBCTB it will be like fighting Heihaichi Mishima in the Playstation 2 version of Soul Calibur 2.
Fair enough. I would highly recommend reading the VN before the either of the anime. But as that’s unavailable, It can’t be helped. I recommend to not watch Zero first as it spoils a few plot points from the Stay night adaptation. Also don’t start with Deen’s 2006 anime either if possible. Then again that’s just my view.
Well, since the Fate/ franchise is my favorite series (including the novels, games and series) of all time...
If you're an anime-only, this is the watch order I would advise:
1. Fate/Zero S1+S2 (explains the Holy Grail War system the best, and you won't get confused with Fate/Stay Night's plot)
2. Fate/Stay Night:Unlimited Blade Works S1+2 (not the recap movie)
3. Fate/Grand Order: First Order
5. Fate/Extra: Last Encore (which airs this month later)
Fate/Stay Night is optional, as it tells a different "route" of the Unlimited Blade Works route. It's the same settings/characters, just told with a different story/outcome.
Edit: Fate/Stay Night: Heaven's Feel Part I: Presage Flower will have a home-release this year, which is part of a trilogy movie set. Just like the UBW and Fate/ route, different story/ending with the same characters/setting, but it is the best out of the 3 routes story-wise, in my opinion.
Do note that Apocrypha, Grand Order and EXTRA are separate from Zero and Stay Night, their stories are unrelated and thus you don't need to see the former to understand the latter. Different universes/timelines, and with that, different rules.
Especially with EXTRA. EXTRA, Zero+Stay Night, and Apocrypha, all have a Holy Grail War, but the one in Zero and Stay Night is a 7-people Battle Royale, and the one in Apocrypha is a 7vs7 Team Deathmatch that changes to a Battle Royale afterwards.
The one in EXTRA, meanwhile, starts at about 1000 people, dropping to about 128 at the beginning, and then following a Tournament-like format with rules massively different from the other, and not just because it's in a virtual world:
1) You got 7 days each round to prepare to fight your oponent 1-on-1.
2) Each player in the war must go to the Arena within those 7 days, and get 2 cipher keys.
3) If a player failed to get both cipher keys, they are erased automatically by the system. They are also erased when they lose their assigned match, even if their Servant is still alive (or at least alive enough to monologue after the fight).
4) Any fight that occurs between Servants inside the Arena will be automatically ended by the system in 3 rounds. And before you ask, yes, if you die within those 3 rounds, you do die. Killing other players indirectly is A-Ok though.
5) Since the Holy Grail War happens within the Moon Cell and not in real life, no one uses magic, and in fact there is no magic at all because unlike in Stay Night and Zero, prana vanished decades ago.
Instead, just about every participant worth a damn is hacking into the system, allowing them to both customize their virtual avatars and simulate spells.
And so on. It's massively different despite still being a "Holy Grail War".
Your comment was deleted due to containing spoilers of an episode that was not yet released to the general public. If you wish to discuss the current episode, please use our spoiler thread in order to share your thoughts on the episode uninhibited until the 6th of this month.
That’s what happens when normal users undo a spoiler edit. When an edit is Rollbacked, it doesn’t show up at all. It’s a special, separated button that is only available for Rollbacks, Content Moderators and Admins.
That's an undo, not a rollback. There's a difference between the two.
Everyone can do an undo, and it shows up in the Recent Activity.
Only people with Rollback privileges and above can do a rollback, which
1. Doesn't show up on the Recent Activity and also removes any sign of the other person's edit having taken place at all from the Recent Activity, unless the wiki decides to be glitchy.
2. If the same person edits a page two or more times in a row, clicking "Rollback" will undo all of their edits back to how it was before their repeated edits. "Undo" only undoes one single edit, so some people think they can cheat it by editing twice in a row.
My only problem is with the whole "Aura Sphere" thing.
I mean, we've seen Blake and Qrow shoot Blade Beams with their Aura and weapons, firing a slash-shaped Aura Projectile that explodes on impact.
And logically, anyone could perform different kinds of beams using Aura in the same manner, like for example, a more spherical, "Hadoken"-like Aura Projectile that explodes on impact.
...........But it's different from your idea.
Your idea is like they make a sphere of Aura that is just a simple ball. When, based on what we know, if anyone can make an "Aura Sphere", it would be like a Hadoken, it would be fired in some direction inmediately and explode on impact.
Besides, the idea is unnecesary. Just carrying around a bunch of balls with Dust would achieve the same trick and require far less assumptions.
The problem is that if you would have to retrive them - the entire reason why i made the Aura Sphere semblence is that the user can easily create balls and then launch them without having to pick them up
True - that's not a bad idea. The only issue is that you have to have a bunch of them and they blow up after one use but as long as you make enough you should be fine - it's the same with Nora's Grenades and she is able to make enough of them. Two Questions
1- What semblence would you have with the user
2- Would you say Khosephs would be useful weapons in the RWBY Verse
Can i ask you something - I decided to make an update to my old weapon Uaingonn . Removing the Dust Functionality (i decided it was unessecary and only surved to complicate things) but i made the four shotgun barells longer. I am wanting know where would the best place to put the trigger is (there has to be two triggers in order to fire one of the four shotguns in each side. Also the handle can fold into the weapon. Also the weapon operates under a break action system
Is it a quad barrel shotgun combined with a battering ram?
EDIT: just noticed the break-action part. That thing is going to be a BITCH to reload, you realize. Reloading two barrels can take awhile, four takes more, and doing so in live combat may be downright impossible.
Yeah - should i remove the barrels on the other side. Thinking about it - Minigun Log would be more effective as while at close range you can swing it around and at long range you can fire the minigun. But i have a question - where would you put the trigger?
Shotguns would work better than minigun at extreme close range IMHO; wind-up time and all that. Plus then you can throw in an impact trigger; fires and cycles when you slam the end into things, add a secondary manual trigger into the handle (possible electronic) for medium range attacks.
But look at the design. A Minigun-Battering Ram would work without any real problems or modifications needed, especially given the way it's held due to the design. It's more fitting.
It would be a more practical version of what Coco uses, that can go from slamming to firing in a fluid manner. It has range, and has power.
Not saying a Shotgun-Ram wouldn't work. I can see how it would, even if it would be a bitch to reload mid-combat, and would be a bit too over-specialized for close-combat. But a Minigun-Ram looks more fitting, and would be more all-around practical.
Here's the thing - at close range why wouldn't you want to smack the enemy rather then shooting them.Shotguns aren't long range - while the weapon is slow it is extremely powerful as you can knock multiple Grimm away with one swing and slam the weapon down on them. With a Minigun it allows a more ranged option and when they get into close then smack them with it.
Also one of my questions haven't been answered - how would the trigger work on this weapon?
Personal Opinion - Anyone else kinda dislike Coco's weapon. It's not awful but they could have done more with a Minigun weapon rather then a Box that just turns into a minigun.
You'd be surprised how effective a shotgun is at range; load them with slugs and they have similar stopping power to a sniper rifle and range equivalent to most pistols. The five foot effective range you see in a lot of video games is VERY inaccurate, as they can be quite damaging even at ranges of 40-50 feet because the pellets carry a lot of force and cover such a wide area; with a proper choke the range as much as doubles as the spread is reduced and you can hit a target with more of them.
That's not even getting into things like flechettes or larger gauge shot.
I've done a couple minigun-type weapns myself that i am obviously biased in finding superior because they, you know, are actually designed to be mechanically sensible. Coco's purse outright baffles me.
Malcolm Neill wrote: Here's the thing - at close range why wouldn't you want to smack the enemy rather then shooting them.Shotguns aren't long range at at that distance you can just shoot them.
Another issue is positioning of the weapon.
No matter the weapon, the shot will only come out of the barrel, which, unless you want to kill yourself, would be the end of the gun contrary to you.
....But with this thing, that same end would be constantly swinged around, bashing things with the sides of it.
Theorically, one could shoot after swinging, but, due to being in constant movement, even with a shotgun, the chances of the shots coming out and going in the direction the enemies are, would be way too low. It's like trying to shoot a guy, while spinning. Good luck hitting anything, even up-close.
The recoil would also push back, and due to the weapon's design and thus the way it would be used, that can mess up momentum and/or swings.
Overall, with a minigun, if you're close you smack, if you're away you shoot with decent accuracy.
But with a shotgun, if you're close, firing has limited utility, and is almost useless from range because, due to the design, aiming it well would be a royal pain in the heat of battle. And note, no shotgunis capable of reliably hitting anything at long range without aiming well, which is much easier said than done with a conventional gun, let alone a freaking log.
Yeah but thinking back i think a Log weapon with a minigun fuction would be more pratical. Don't get me wrong i think that type of weapon can still work but in combat - it would fit the heavy hitter of the group more. Made alterations to the image.
Question - Should the weapon have one Barrel or Two?