James Ironwood is the headmaster of Atlas Academy, a General in the Atlesian military, and a holder of two seats on the Atlesian Council. His weapon of choice is a revolver. For unknown reasons, his right arm, leg and part of his torso were replaced with robotic prosthetics.
Original (Volumes 2-3)Edit
Ironwood is shown to be well dressed and clean, much like Ozpin. He wears a white overcoat, with a gray undercoat, black sweater, a red necktie, and a white glove on his right hand. His suit pants share the same color as his overcoat and are tucked into silver boots accented in gray.
His hair is black, with some silver and gray areas, while his eyebrows are solid black. He has a strip of silver metal above his right eyebrow, a neurotransmitter that helps him operate the robotic parts of his body.
Post-Timeskip (Volume 4 - Current)Edit
After the Battle of Beacon, Ironwood's appearance is slightly less pristine. He has grown stubble and his hair is slightly more messy. He wears a white, double-breasted tailcoat with dark blue and black accents, most notable at the cuffs and shoulder pieces. The coat is belted at the waist. Underneath Ironwood has a black collared shirt and a red tie. Ironwood also now wears two white gloves, in contrast to wearing only one on his right hand. His formal pants are no longer tucked inside military boots but instead hang over black boots.
Ironwood is courteous to his allies, as shown by his first onscreen interaction with Ozpin and Glynda Goodwitch. He is also far-thinking and tactical, wondering about the future, as seen when he speaks to Ozpin about Qrow's message.
Ironwood has a jovial and friendly public persona. His skills as a communicator see him acting as a spokesman for the weapon manufacturers of Atlas. In this role, he is easy-going and humorous, able to draw a crowd into his presentation.
Yet however courteous Ironwood may appear, he can also be incredibly blunt, arrogant and generally prefers the direct approach. When he feels it is necessary Ironwood is not afraid to bring the full might of his military command to bear, which can spark disagreements with both Glynda and Ozpin. Glynda displayed dissatisfaction in Ironwood's bravado attitude. Nevertheless, Ironwood is extremely loyal to his comrades and, however questionable his methods may be, he seems to have genuinely good intentions behind them.
Ironwood questions his trust in Ozpin, telling a concerned Glynda about how he felt he was losing it. Glynda told him instead of talking about trust, he should show it more. Ironwood is aware that the actions he takes can be taken badly, but he has a tendency to admit to such actions only after they have been revealed.
James consistently believes his own ideas are the best course of action, whether he is being opposed by Ozpin or Jacques Schnee.
Powers and AbilitiesEdit
As a general, Ironwood normally doesn't associate himself with the front lines of combat and usually orders his forces using his tactical know-how and military knowledge. However, when pressed, he is very adept in combat.
As revealed in "Battle of Beacon", Ironwood uses a revolver to fight off Grimm. Ironwood is an impressive marksman, as he effortlessly dispatched multiple Atlesian Knight-200s within the space of several seconds, the heads of the first two cleanly removed by his shots. He shoots using his organic arm; in close combat, he also uses his revolver to pistol-whip opponents, usually switching to his cybernetic arm for added power. He possesses formidable physical strength in close combat, as his cybernetic arm was able to completely stop a fully-armored Beowolf's attack and throw the beast around with little effort.
In "Taking Control", he slams his robotic fist on Jacques' desk with enough force to severely damage the surface.
For information on his character allusion and other choices for the character made by the creators, see James Ironwood/Behind the Scenes.
- "Ironwood" is a common name applied to a number of types of wood known for their hardness. Alternatively, Ironwood (Járnviðr) is also the name of a location in Norse mythology.
- ↑ Volume 3 DVD Directors' Commentary