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Man, born from dust, was strong, wise, and resourceful, but he was born into an unforgiving world.
—Salem
14 00043

Humans are one of two intelligent species that inhabit the world of Remnant. The other species, the Faunus, are similar to Humans, but possess physical animal traits.

BackgroundEdit

Humans are known for being intelligent, resourceful and strong, especially when united against a common threat. These traits have allowed them to survive in a hostile world. However, their tendency to fight amongst themselves when divided represents a serious weakness.

As living creatures possessing a soul, Humans possess Aura, the natural manifestation of their soul that protects them from harm and gives them certain abilities and powers. Unique expressions of these abilities are specific to individuals, and are known as a person's Semblance.

In modern society, Humans have a higher social standing than the Faunus, who continue to face discrimination from Humans. Some Human-controlled corporations, such as the Schnee Dust Company, use Faunus labor in conditions that are "controversial". These racial tensions are a common thread throughout Faunus and Human history.

HistoryEdit

Early HistoryEdit

The early history of mankind is told in myths and legends, though the reliability of these stories is questionable.

Legend tells that Humans were born from a primordial state known as dust. For as long as Humans have existed, they have been locked in a struggle against the Grimm, mysterious creatures who appear to be determined to destroy mankind and all of his creations.

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Humanity is created

In truth, Humanity was created by two gods as a compromise to end their brotherly feud, after the younger brother created Grimm to destroy the elder brother's creations. These gods created Humanity as a masterpiece that embodies the elder brother's gift of creation, the younger brother's gift of destruction, and the gifts of knowledge and choice. The most important of these gifts is choice - the free will to choose whether to use their gifts for light or darkness. The gods then left Remnant, leaving Humans to fend for themselves.
DustMyth

Mankind discovers Dust and with its power staves off the darkness

Mankind was able to prevent their extinction with the discovery and harnessing of Dust, a naturally-occurring energy source mined from the ground. Using Dust, Humans were able to create weapons and technology that could defeat the Grimm, using their Aura to control and manipulate it.

The use of Dust-powered weapons and tools drove back the Grimm. This gave Humans the breathing space they needed to develop their civilization further.

The Great WarEdit

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A Map of Remnant with the four kingdoms highlighted

As time passed, many Human civilizations would rise and fall before coalescing into the four Kingdoms of Vale, Vacuo, Mistral, and Atlas (formerly Mantle). These Kingdoms would endure where others fell thanks to the presence of natural barriers and Human tenacity.

80 years before the present day, the Great War, the largest-scale war in recorded history involving all four Kingdoms, tore Remnant asunder. The war was fought for "countless reasons", though chief amongst them was the concept of individualism. The outbreak of war is attributed to the suppression of self-expression and the destruction of art.

Ultimately, those in favor of the preservation of individualism prevailed, and the four warring Kingdoms met on the small island of Vytal to discuss an end to the war. Today, Remnant enjoys peace and "unity through diversity". This diversity is celebrated in cultural events such as the Vytal Festival, named after the place where the peace was brokered, as well as through a naming tradition.

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Huntsmen and Huntresses are warriors trained solely to fight Grimm and are not associated with a Kingdom

The aftermath of the Great War led to the creation of the Huntsman Academies in each of the four Kingdoms; Beacon Academy in Vale, Shade Academy in Vacuo, Haven Academy in Mistral and Atlas Academy in Mantle. The intended purpose of the academies was to train Huntsmen and Huntresses, warriors whose sole purpose would be to fight the Grimm, and whose allegiance would not be tied to the Kingdoms.

However, some time after the end of the Great War, Mantle fell and was succeeded by the Kingdom of Atlas, and the government, military and academy were combined. Atlas still possesses a powerful, highly-mechanized military that includes air fleets, battle mechs, and robot soldiers.

After the Great War, the Cross Continental Transmit System was developed by the kingdom of Atlas and gifted to the world to allow the kingdoms to remain in communication. This technology allowed instantaneous multimedia communication wirelessly over large distances, and is regarded by some as the most influential technological innovation of all.

Human-Faunus ConflictEdit

Weapons

The aftermath of a battle in the Faunus War

The Faunus Rights Revolution was a fairly large-scale conflict lasting at least 3 years that erupted from the history of tensions between Human and Faunus populations. The cause of the war is attributed to the Humans' attempts to confine Faunus to an area of Remnant known as Menagerie.

Facing permanent subjugation, the Faunus fought back, leading to a full-scale war. After a series of military victories considered by historians to be very much against reasonable expectations, the united Faunus race forced the Humans to the negotiating table. Although the settlement of this conflict theoretically led to equal standing between Faunus and Humans, the underlying hatreds remain. Many Humans see Faunus as 'animals' and treat them as such.

As a consequence of this ongoing discrimination and oppression, there is a strong and growing Faunus civil rights movement, protesting the exploitation of Faunus and discrimination against them.

Additionally, the White Fang, an organization set up in the aftermath of the war to promote unity, equality, and peace between Humans and Faunus, has become radicalized and has turned into a powerful terrorist movement. So powerful is this movement and so extensive are its activities, that it now represents a major threat to continued overall peace between the races.

Modern DayEdit

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Street in Vale with older buildings contrasting with modern holographic traffic signals and signage

Today, Humans primarily live in the four Kingdoms, where agriculture, industry, and life may continue without continual threats from the Creatures of Grimm.

It is not unheard of, however, for people to venture outside of the kingdoms. Roaming nomads and villages are not uncommon and located throughout the planet, though the threat of the Creatures of Grimm remains significant, and beyond the safe haven of the Kingdoms such pocket settlements can disappear overnight.

Although the world is said to be in an unprecedented state of peace, social issues seriously threaten the status quo - racial tensions between the Faunus and Humans caused by continuing prejudice in society, the immoral practices of the Schnee Dust Company, as well as agitation from the White Fang terrorist group, continue to cause friction in society.

The Grimm still thrive in the wild areas outside the territory of the four kingdoms, whilst plotting by mysterious groups threaten them from within.

Setting

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