Students with the aspiration to become Hunters, whose duty is to keep the peace within the world, strive to attend Beacon. In order to be accepted into Beacon, students typically go to special schools in order to be trained in combat (like Signal Academy) to prepare for the Academy's rigorous entrance exam or be invited to the school after showing exceptional skill (like Ruby Rose). However, the combat schools do not seem to be technically required, as some invitees are talented enough to pass the exam immediately (such as Blake Belladonna ). The general age limit to apply to Beacon is around 17.
The curriculum also appears to be rigorous and dangerous, as there is the possibility of death even during initiation.
Beacon Academy is a residential/boarding-type school, with its students residing in dormitories on the campus. The school seems to provide all living facilities, including hygiene, food and laundry facilities. However, students are not restricted to the campus outside lessons and frequently spend their weekends in Vale.
All students are required to wear a uniform. The males wear black colored suits lined with gold with a blue vest and white shirt with red tie. The females wear long stockings, which are an optional component, a red plaid skirt, and a brown jacket with a tan vest and white shirt.
Students are given the freedom to customize their attire, as Ruby also wears her hood with her uniform. The dress code doesn't seem to be upheld very strictly, as one student in a lecture did not have his uniform on, and was not reprimanded.
Given that students dress in uniform even when in their dorm rooms, it seems that wearing casual clothing is not permitted on the campus. However, it is clearly permissible for a student to wear their combat clothing instead.
This is naturally the case during combat-oriented exercises such as the initiation test, dueling practice or other field trips. Additionally, some tutors such as Glynda Goodwitch seem to prefer to have their students in their combat attire even when giving orientation lessons on the campus. This suggests a degree of staff discretion in the enforcement of the dress code.
Beacon lies along the East edge of the city of Vale, and has a wide river that runs through part of it. Airships are used to transport new students to the academy.
A port is seen at the bottom of the cliffs next to Beacon Academy, implying that you could also arrive by boat. Beacon's boundaries appear to reach rather far, and include a rather large forest and mountain terrain.
After arrival, new cadet Huntsmen and Huntresses are deposited on a long, wide avenue leading up to what appears to be the main academy buildings and their large, impressive main doorway. The avenue is marked with trees and flag-draped light-poles.
Beyond the doorway there appears to be a large, open-air amphitheater. Within this is a raised platform upon which a speaker can address those standing below. This amphitheater can also serve as a fighting arena, where the audience would stay on stands at the sides.
The most prominent part of the academy buildings is a large tower, apparently the same one seen in the opening narration of "Ruby Rose". This is surmounted by what appears to be some kind of signal light, possibly the beacon which the institution is named after.
The academy is also shown to have large gardens, apparently at the rear of the buildings, including a large pond surrounded by a path, where students are free to wander as they please.
Beacon Academy Statue
The campus of Beacon Academy includes a large statue featuring two figures, one a male and the other a younger-looking female, standing on a rock outcropping. They are both dressed in some kind of robe with hoods over their heads.
The male has a sword in his right hand and he is raising it up in a seemingly triumphant gesture. The younger female has a double-edged battle ax in her left hand. She is looking off to the side at something on the horizon. Below the two figures is a Beowolf looking in the same direction as the male figure.
Beacon Cross Continental Transmit Center
Also known as the CCT, this transmit tower allows for seamless communication to locations within the other kingdoms outside of Vale. The tower is extremely tall, with an elevator present to take visitors up a level of their choosing. The interior of the communications room has several video terminals where a holographic AI operator will patch patrons to where they wish to send their messages.
Inside the Academy
There is a grand assembly area where Ozpin holds meetings of the student body for various purposes and a ballroom that doubles as a living area that new students may sleep in until they are assigned proper quarters.
A uni-sex locker room is also present, as well as a dining hall and washroom facilities. After the initiation, to store weapons and extra armor, each student is assigned a rocket-propelled locker that can be sent to a custom location based on a six-digit code.
The assembly area is in the form of a glass-domed amphitheater with raised bleachers arranged in a circle around a circular stage that has a tall, ornate (possibly wooden) backdrop with blue lights. There is also a large open area in front of the stage where students can stand.
As well as being used for meetings of the student body, in Jaunedice, we see that the assembly area being used for dueling practice with the raised stage being used as the fighting area. The lighting in this area can be carefully controlled, making it impossible to see the rest of the area and giving duelists the illusion of being entirely on their own.
This also appears to be the location from which missions are assigned to students. The missions are displayed three at a time on numerous screens, listing the type of mission, location, and mission start time, among other extra details. Teams assign themselves to missions by selecting one and then entering their team name; however, some missions appear to be denied from first-year students. In addition, first-years seem to be led by a professional Huntsman or Huntress, who can decide to send the students back to Beacon should their performance prove to be unsatisfactory.
Beacon Academy has at least one lecture hall not unlike those found in universities. In The Badge and The Burden, we see a lecture hall with (apparently) antique drawings of the various known species of Grimm.
This hall has sufficient space for practical demonstrations in front of the students' desks. In Jaunedice, Pt.2, we see a lecture hall rigged for a history lesson with the Remnant world map overlaid by a complex pattern of notes linked with strings displayed on the wall behind the lecturer, Bartholomew Oobleck.
All the dorms at Beacon appear to be co-ed dorms, with males and females sleeping in the same room. This is done to let all members of a team share the same living area. The students note that these rooms are somewhat cramped. However, more organized teams generally find that there is sufficient room to meet all of their needs.
The doors to the dorm rooms are secured using an electronic lock that is disengaged using a student's Scroll. It is possible to get locked out if the door closes and the student does not have their Scroll with them.
In Jaunedice, Pt.2, we see that the blocks containing the dorms are in separate buildings some distance from the main academy buildings. This was first hinted at by the fact that students are seen running through the Academy Gardens on the way to classes in The Badge and The Burden.
The Academy includes a large, formal dining room running down the length of a cloister-like hall. The dining room features four long tables running the length of the hall with benches to either side and walking areas in between them. Students are encouraged to sit not only with their teams, but other groups.
Like all parts of the academy buildings, the dining hall is somewhat gothic in appearance, and the walls are marked with the academy's crossed-ax logo.
In Forever Fall, Pt.2 , it is established that students are allowed to eat in their dormitories. However, it is clear that students are encouraged to use the Dining Hall.
A repository for books and other sources of archived information within the Academy, it is generally to meant to be a quiet place for students to read and study. It can also make transcontinental calls to areas outside of the kingdom of Vale like the CCT. The library also has access to several holographic computer terminals with open access to the students.
Beacon Academy uses the Emerald Forest as the location for its initiation. The forest is filled with dangerous wildlife.
In The First Step, Ozpin stated that his new students will be in their selected teams for four years. This strongly suggests that this is the length of the education at the academy.
Practical exercises appear to be a significant part of the courses; of these some are held in the Emerald Forest. Other out-of-campus activities include field trips to locations such as Forever Fall.
Students also attend lectures, given by staff such as Peter Port, on various topics like the various monsters they may encounter, though these lectures also are inherently dangerous as students may be exposed to said monsters.
Known Staff Members
- Ozpin: Headmaster
- Glynda Goodwitch: PT and Dueling (also carries out orientation lessons)
- Peter Port: Grimm Studies
- Bartholomew Oobleck: Military & General History
- Peach: Unknown class, instructed students to collect samples of red sap from the trees inside the forest of Forever Fall
- Beacon is described as a legendary academy in the summary of "The First Step." This, coupled with the fact that many warriors come to train at this school, strongly suggests that not only is Beacon well known, but it is one of the best, if not the best, combat schools in Vale, or possibly even in all of Remnant.
- In Dance Dance Infiltration, it is revealed that Beacon's Wi-Fi password is b3acon#.